Review by Katie Tarrant Edited by Sam Hughes Developer: Prospect Games Composer/Sound Designer: Matt Griffin Reviewed on: PC INTRODUCTION There are many games that are individual and memorable for being so, but he indie game industry in particular is something that thrives of ingenuity and out-of-the-box thinking. Well, no pun intended but out-of-the-box thinking is exactly
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Titanfall 2 (Pre-Alpha Tech Test) Audio Review
Review by Matt Hellewell Edited by Sam Hughes Developer: Respawn Entertainment Publisher: Electronic Arts Composer: Stephen Barton Audio Lead: Erik Kraber Reviewed on: Xbox One Set after the battle of Demeter - which saw the Militia deal a massive blow to the IMC at the end of Titanfall - Titanfall 2 reveals that the Militia is now
The Flame In The Flood Game Audio Review
Review by Katie Tarrant Edited by Sam Hughes Developer: The Molasses Flood Composer: Chuck Ragan Sound Designer: Pat Balthrop Reviewed on: PC INTRODUCTION Survival games are something many of us know and love. With more being released every year, there’s a growing pressure for developers to find new ways of reworking the survival concept in order to stand out from the
Pro Sound Effects: Hybrid Sound Effects Library Review
Reviewed by: Doug Waters Developer: Pro Sound Effects Significant Contributors: Ric Viers, Stephan Schütze, Kenneth Skoglund Reviewed on: iMac 2.5 GHz Intel Core i5 NOTE: Since this review was written, Pro Sound Effects released the Hybrid Library 2017 – the latest edition of their best overall value general sound library. Designed to be your go-to source
Interview with Game Audio Veteran Paul Weir
Alyx Jones speaks to Sound Designer and Composer Paul Weir about his career so far, including his recent work on No Man's Sky. Paul Weir, has worked in the games industry for nearly 20 years, so I think it's reasonable to call him a veteran. He's also worked alot on generative music projects, including alot of
ARPS by Umlaut Audio Review
Final Fantasy XV Live At Abbey Road Studios
Square Enix Ltd. has announced that Abbey Road Studios will play host to a special one-off concert featuring music from the forthcoming Final Fantasy XV on Wednesday 7th September. The one hour concert will be broadcast from Abbey Road's iconic Studio One, and will feature live renditions of a selection of songs from the Final
Audiokinetic Offering Free Auro Headphones Plugin To All VR Projects Using Wwise
In Partnership with Auro-3D, all VR projects using Wwise will now be offered the Auro Headphones plugin, a cross platform software based binaural audio solution, for free. Audiokinetic will also be selecting 5-8 distinguished VR projects for the Wwise VR Grant. Chosen projects will be offered a free Wwise license, and will be promoted and showcased by Audiokinetic
Composing Music for Games: A Chance Thomas Book Review
Review by Andrew Overfield Edited by Sam Hughes Author: Chance Thomas Publisher: CRC Press (Taylor & Francis Group) Reviewed on: Paperback I love reading material and I eagerly anticipated getting stuck into Composing Music for Games by Chance Thomas. Now there are many different mediums where information, guidance or education can be distributed in the world. A simple YouTube search on
Interview with Recording Artist, Natalie Nicole Gilbert 2
Photo Credit: Carrie Carnevale Natalie Nicole Gilbert once again joins Sam Hughes to talk about her recent activity in the music world, her collaboration with Michael Mansion on her recent track Morning Light (considered for a Grammy in the Best Dance category!), a lot about the Grammys and the process involved