Overwatch Game Audio Review

Reviewed by Katie Tarrant & Doug Waters Edited by Sam Highes Developer & Publisher: Blizzard Entertainment Composers: Derek Duke & Neal Acree Sound Designers: Paul Lackey, Scott Lawlor, Kris Giampa, Chris De La Pena, Justin Decloedt & Brian David Parr. Reviewed on: Xbox One & PS4 Katie: With any MMO, the challenge for the developers lies in

Grammy Award Winning Composer Christopher Tin Announced for Civilization VI Title Theme

2K and Firaxis Games has announced that Christopher Tin will be returning as the composer for the title theme on the upcoming 'Civilization VI'. Tin had previously composed the theme 'Baba Yetu' for Civilization IV which is the only piece of video game music to ever win a Grammy Award. The piece has been

ThinkSpace Interview with Guy Michelmore

Sam Hughes speaks to Guy Michelmore about his career so far and the recent fruition of the ThinkSpace Education's recent online game audio masters degrees. Read the full interview below!   Thanks for joining us Guy! It’s great to have you on the site. So before we talk about ThinkSpace Education, let’s chat

Interview with EVE: Valkyrie’s Audio Team, Jon McCavish and Ash Read

Back in March Sam Hughes went to CCP in Newcastle to try out their VR Title, EVE: Valkyrie based on the EVE: Online universe. Sam speaks with the audio team Ash Read and Jon McCavish about their process, working with VR and more! Ash Read: After finishing my studies at the School of

PRS for Music Explores: Gaming & Music

Article by Alyx Jones Composers for video games have long been talking about a new PRS model for video games. As of 2016, the games industry is a £90billion industry with 2.1 billion gamers across the globe. PRS hosted this event to try and shed light and explore the current situation,

Audio Gems from Develop: Brighton 2016

Article by Sam Hughes & Alyx Jones Edited by Sam Hughes Sam & Alex recount their time at this year's Develop in Brighton conference last week. The Develop 3-day conference in Brighton hosts a wide variety of talks from professionals all over the games industry. Thursday is the day for the audio

The Drop That Contained The Sea: A Christopher Tin Performance Review

The Drop That Contained The Sea: A Christopher Tin Review Review by Andrew Overfield Edited by Sam Hughes Composer: Christopher Tin Performance: The Drop That Contained The Sea Venue: Barbican Centre, York Date: 16th July 2016 Andrew Overfield reviews his recent adventure at York Barbican last night, seeing Christopher Tin live.  I’d like to start off by introducing Christopher Tin. A

Interview with Sound Designer Rebecca Parnell of MagicBrew

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Sam Hughes speaks to renowned sound designer, Rebecca Parnell about her career so far, her audio company Magic Brew, her recent work on the sound design for Transformers: Earth Wars and more! Magicbrew founder Rebecca Parnell is a BAFTA Award winning Sound Designer, having worked with sound for over 19 years

Dehumaniser Anouncement!

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We are proud to announce that we are sponsored by Krotos, makers of Dehumaniser II! Many thanks to everyone over there for their support, here's some info on the NEW features of their recent release Dehumaniser II.  Dehumaniser II, the popular creature sound design software used in Disney's The Jungle Book and James Wan’s