Interview with Fryda Wolff Part 6 is Online

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Part 6 of our interview with Fryda Wolff is now online! Amazing Voice Artist Fryda Wolff discusses who her idols are and how to be a professional voice artist when it comes to working in the studio. Fantastic advice from a fantastic pro! Listen to it here: Interview with Fryda Wolff Don't forget

Interview with Erick Ocampo,Sound Designer at Sony Computer Entertainment America LLC

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  The Sound Architect speaks with renowned Sound Designer at Sony Computer Entertainment America LLC, Erick Ocampo. Erick is a fantastic sound designer who has lent his skills to huge game titles such as The Last of Us, Uncharted 3 Drake's Deception, God of War: Ascension, and Starhawk. We ask Erick

Interview with Alastair Lindsay, Music Production Manager – Creative Services Group WWSE at SCEE.

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  The Sound Architect recently spoke to Alastair Lindsay, Music Production Manager - Creative Services Group WWSE at SCEE. Alastair is mainly a composer, who has also worked in most areas of audio including dialogue recording and sound design. As Music Production Manager of Creative Services Group, Alastair works with composers in

The Sound Architect Meets Prince William

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The Sound Architect had the honour and privilege of meeting HRH, Duke of Cambridge, Prince William, due to the fact that Sam Hughes is one of the three who are the first to ever receive the Prince William Scholarship via BAFTA and Warner Brothers.  Today was the Give Back to BAFTA

Interview with Professional Composer, Chris Green

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The Sound Architect speaks to talented Chris Green, freelance composer/sound designer for Film, TV and Games, trading under the brand Blurred Edge. Chris recently scored the original soundtrack for Criterion/EA game Need for Speed: Most Wanted, the interactive orchestral score to Little Big Planet Nightmare Before Christmas  and has worked

Interview with Jon Vincent, Studio Audio Director at Rare Ltd

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The Sound Architect had the pleasure of speaking with Jon Vincent, Studio Audio Director at Rare Ltd, Microsoft Games Studio. Jon has lent his expertise to games such as Conflict: Desert Storm, The Great Escape Wheelman and Driver: San Fransisco. We discuss his journey into audio and gain fantastic advice on how to go

Interview with Killzone: Mercenary Composer, Walter Mair

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The Sound Architect has the pleasure of speaking with the fantastic composer for Killzone: Mercenary, Walter Mair. Walter has previously created dramatic original scores for feature films such as The List, Seamonsters and Alone In The Dark as well as commercials for BMW and Mercedes-Benz. His previous video game scores include the Ivor Novello nominated Empire: Total