Interview with Rovio’s Sound Designer/Composer, Pasi Pitkanen

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The Sound Architect speaks to Pasi Pitkanen, sound designer and composer for Rovio. We discuss his career path, gain some advice on what to do to get into the industry as well as discuss his future plans. Pasi founded the Audio Spotlight with Zdravko Djordjević, where they also interview audio professionals within

Interview with Chad Mossholder

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We speak to Chad Mossholder about his career and gain valuable insight into the industry and advice on how to break in! Chad has been composer/sound designer for many amazing games including DC Universe, Everquest, Everquest II, Star Wars Galaxies and Matrix Online. Read our interview here: Interview with Chad Mossholder Enjoy! The Sound

Game Music Connect 2013 Follow Up

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  The Sound Architect speaks with fantastic composers John Broomhall and James Hannigan, following their highly successful event Game Music Connect 2013 in London. You can read our interview with them before hand here, Game Music Connect: Interview with John Broomhall and James Hannigan, as well as our article on the event here, Game

Interview with Fryda Wolff Part 4

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Part 4 of our interview with professional VO Fryda Wolff is now online! Fryda discusses different techniques that can help you improve your voice acting and professional approach to the booth. Listen to it here: Interview with Fryda Wolff Part 4 Enjoy! The Sound Architect

The Sound Architect – Eurogamer

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After visiting Eurogamer a couple of weeks ago and checked out some of the great new games and gadgets coming out, we decided to write an article on it! We review Eurogamer from an audio perspective playing Dead Rising 3, Arkham Origins and Watchdogs. We also check out the Doom Piano

Killzone: Mercenary Soundtrack Released

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London, United Kingdom - Ivor Novello nominated and Telly award winning composer Walter Mair scores Sony Computer Entertainment Europe's (SCEE) highly acclaimed PlayStation®Vita (PS Vita) title, Killzone: Mercenary, lauded by critics as "setting a new bar of quality for FPS on handheld" and "one of the better first-person shooters, period." Walter Mair's music

Interview with Rodney Gates

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The Sound Architect speaks to Audio Director, Rodney Gates. Rodney is currently the Audio Director at Sony Online Entertainment and has worked on projects including; Robert Ludlum’s The Bourne Conspiracy, Transformers: War for Cybertron, DC Universe Online and Magic: The Gathering – Tactics. We discuss his career path and gain a great

Interview with Silas Hite

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The Sound Architect interviews fantastic composer Silas Hite! Silas has worked on various media formats including Films, TV and Games. His talented compositions appear on Skate 3, The Simpsons Videogame, TV series Shaggy and Scooby Doo Get a Clue, various commercials and many many more. We talk to Silas about his career, his process

Power Up Audio Review

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We've played "Power Up" and decided to write our own audio review. Power up is the new indie release onto the Xbox Store from Psychotic Software. Psychotic Psoftware is a One-man Band show by Mike Hanson so everything, including the audio, was designed by him. Read it here: Time for a Psychotic Power