Interview with Wwise

Fallback Image

We speak to Wwise Jacques Deveau, Vice-President, Sales & Business Development about the new build Wwise 2013.1. Very insightful interview where we discuss the history of the software as well as why you should use it and the main features of the new build. Check it out here: Interview with Wwise Enjoy! The Sound

Game Music Connect

Fallback Image

We were recently invited to attend Game Music Connect. This fantastic event was made possible by the people at Top Dollar PR, John Broomhall and James Hannigan. We can't recommend this event enough! The first of it's kind it has really paved the way for the awareness and recognition that these amazingly

Interview with Fryda Wolff Part 1

Fallback Image

Part one of our extensive interview with Fryda Wolf is now online! We discuss with Fryda how she began her video-game career. Fryda has worked many jobs within the video-game industry and we gain a great insight into that journey can entail. Listen to it now here: Interview With Fryda Wolf Don't forget

Interview with 10 Second Ninja’s Sound Designer/Composer, Tim Rurkowski

Fallback Image

The Sound Architect speaks to Tim Rurkowski about his career, advice on breaking into the industry, and his work on the up-coming indie game 10 Second Ninja. Read the awesome interview and many others over at the Interviews page. Enjoy! The Sound Architect //

We speak to BAFTA Award Winning Audio Director Adele Cutting!

Fallback Image

We had the pleasure of speaking with BAFTA Award Winning Audio Director Adele Cutting. As an Ex- Senior Audio Director at EA some of Adele's most well-known projects include the Harry Potter games, where Adele lent her expertise right from the start. Adele is currently running her own audio company SoundCuts where they

Interview with Stephan Schutze!

Fallback Image

We speak to professional Sound Designer and leading authority on FMOD software, Stephan Schutze. With over 13 years in the game audio industry, Stephan provides a great insight into becoming a sound designer for games. We discuss advice on applications, Stephan's career history as well as discussing his new course for FMOD