We speak to Wwise Jacques Deveau, Vice-President, Sales & Business Development about the new build Wwise 2013.1. Very insightful interview where we discuss the history of the software as well as why you should use it and the main features of the new build. Check it out here: Interview with Wwise Enjoy! The Sound
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Game Music Connect
We were recently invited to attend Game Music Connect. This fantastic event was made possible by the people at Top Dollar PR, John Broomhall and James Hannigan. We can't recommend this event enough! The first of it's kind it has really paved the way for the awareness and recognition that these amazingly
Interview with Fryda Wolff Part 2
Interview with Fryda Wolff Part 1
Part one of our extensive interview with Fryda Wolf is now online! We discuss with Fryda how she began her video-game career. Fryda has worked many jobs within the video-game industry and we gain a great insight into that journey can entail. Listen to it now here: Interview With Fryda Wolf Don't forget
Interview with 10 Second Ninja’s Sound Designer/Composer, Tim Rurkowski
Gravity Ghost Review
We at The Sound Architect are excited to say that we had the great opportunity of playing and reviewing the newest game from Ivy Games, "Gravity Ghost". Gravity Ghost is a beautiful physics based platformer where you use the gravitational pull of planets to manoeuvre yourself around the levels to collect
Game Music Connect
We speak to BAFTA Award Winning Audio Director Adele Cutting!
We had the pleasure of speaking with BAFTA Award Winning Audio Director Adele Cutting. As an Ex- Senior Audio Director at EA some of Adele's most well-known projects include the Harry Potter games, where Adele lent her expertise right from the start. Adele is currently running her own audio company SoundCuts where they
The Top Ten Foreboding Game Sounds!
Interview with Stephan Schutze!
We speak to professional Sound Designer and leading authority on FMOD software, Stephan Schutze. With over 13 years in the game audio industry, Stephan provides a great insight into becoming a sound designer for games. We discuss advice on applications, Stephan's career history as well as discussing his new course for FMOD