The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz. Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online
Composers
Composer Interviews
Interview with Professional Composer, Luc St. Pierre
The Sound Architect speaks to excellent composer Luc St. Pierre. Born in Ottawa, Canada, Luc St. Pierre studied piano for many years while performing in a variety of musical ensembles before entering the Université de Montréal to pursue his interests in orchestral and electroacoustic composition with Alan Belkin and Marcelles Deschesnes.
Interview with Professional Composer, Mark Morgan
The Sound Architect speaks to excellent Fallout composer, Mark Morgan. Mark is a composer of film, television and video games who lives and works in the Los Angeles area. Influenced by some of the more fringe elements of music making, Mark has developed a style embracing an electronic, industrial, ethnic, and acoustic palette
Interview with Professional Composer, Joris de Man!
The Sound Architect interviews Joris de Man. Joris is a Dutch composer and sound designer living in the UK. Born in The Hague in 1972 into a musical family, his father was a professor at the Hague Royal Conservatory and a well-known contemporary composer, his mother an internationally acclaimed Harpsichordist. Joris'
Interview with Composer, Lance Hayes
The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and
Interview with Composer, Peter McConnell
The Sound Architect speaks to amazing composer, Peter McConnell! Peter has composed award-winning scores in the Interactive Entertainment Industry for nearly two decades. His credits include Plants Vs. Zombies: Garden Warfare, Broken Age, the Sly Cooper Series, Star Wars: The Old Republic, Psychonauts, Brutal Legend, The Sims, Indiana Jones, Grim Fandango and Monkey Island. Peter is fluent
Interview with Professional Composer, Winifred Phillips, Author of A Composer’s Guide to Game Music
The Sound Architect speaks with professional game music composer Winifred Phillips. Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award
Interview with Professional Composer, Jason Graves
The Sound Architect speaks with incredible composer Jason Graves. Jason is an Academy Award-winning (BAFTA) composer who has brought his passion for music to franchises such as TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of
Interview with Professional Composer, David Housden
The Sound Architect speaks to professional composer, David Housden. David is an award winning, BAFTA nominated composer from Suffolk, creating immersive and memorable music for visual media. In the years since completing his studies he’s worked on a multitude of titles including Bossa Studio’s BAFTA award winning Monstermind, Sony’s Playstation Home for PS3, Mike
Interview with Professional Composer, Olivier Deriviere
The Sound Architect speaks to professional composer, Olivier Deriviere. Classically trained multimedia composer Olivier Deriviere has scored numerous animation, film and video game soundtracks including the widely acclaimed interactive scores for Remember Me, Alone In The Dark, Of Orcs and Men and the ObScure video game series. An alumnus of Berklee College