Many thanks to composer, Joris Daniel Hoogsteder, for submitting this guest article, where Joris discusses how to be a great composing assistant and working your up in the world of music composition. Joris has composed music for video games, films, commercials, musical theatre, and has produced various pop songs. Currently,
Guest Articles
Soundtrack Cologne 2017 Composer Interviews
Apologies for the HUGE delay but here are the interviews from last year's Soundtrack Cologne (2017). At Soundtrack Cologne last year, Hazel Turnbull caught up with various awesome composers all assembled in Cologne for the prestigious event. Check them out below: Lesley Barber A 2016 Academy of Motion Picture Arts and Sciences initiate, film
Will Morton: The Audio Team and the Art Team – Best Friends Forever
Article by Will Morton Edited by Sam Hughes In this guest article from Audio Production Company, Solid Audiowoks' Composer/Sound Designer Will Morton, Will discusses why the Art Team are the Audio Teams best friend when delivering high quality voice performances, and how both departments influence and collaborate with each other. Read
Final Fantasy 7 Symphony Breakdown with Composer/Arranger Jonne Valtonen
In a very special edition of our podcast, host Sam Hughes is joined by guest Co-Host Thomas Quillfeldt to discuss with Composer/Arranger, Jonne Valtonen about his Final Fantasy 7 Symphony and breaking it down into its core components. They discuss Jonne's motives, techniques and go into great detail of specific sections
Lifting the hood on Voice Acting
Article by Jay Britton Edited by Sam Hughes Jay Britton, joins us for a guest article, where he lifts the hood on voice acting! Check it out: In recent years’ voice acting has become more and more prominent thanks to the expanse in animated TV series, films and the explosion of videogames thus making
What It Means To Be A ‘One-Person’ Audio Department
Article by Anne-Sophie Mongeau Edited by Sam Hughes My role as a Game Audio Engineer in DIGIT Game Studios has been very insightful, and has helped me gain a broadened perspective on game audio and, even more generally, the overall game development process. While being in a position I consider equivalent to
EDINBURGH GAME SYMPOSIUM- PROTOPLAY EDITION ‘DARE TO BE DIGITAL’ VIDEO GAME COMPETITION
Guest Article by Julian Surma Edited by Sam Hughes A guest article by student, Julian Surma, after his visit to the Edinburgh Game Symposium - Proto-Play Edition co-directed by Video game composers, Luci Holland and Jacob Pernell. Find out what he thought of the event's third year, and first appearance in Dundee. Normally the prospect