Interview with Rise of the Tomb Raider Audio Director, Jack Grillo

og:image

Sam Hughes speaks to Audio Director, Jack Grillo about the epic adventure release Rise of the Tomb Raider! Jack has been working as a Sound Designer for the past 20 years, with experience in film, television, commercials, and video games. Early in his video game career, Jack worked as Audio Lead

Interview with Composer, James Gosling

Fallback Image

Sam Hughes speaks to excellent composer James Gosling. James studied composition with John Woolrich and Peter Wiegold, and piano with Thalia Myers at the University of London and later, with the help of scholarships from Endemol UK and the Musician's Union, he completed his masters in ‘Music for the Screen’ at

Interview with Composer, Ian Livingstone

Sam Hughes speaks to renowned composer, Ian Livingstone! Ian is a multi-instrumentalist who began his professional career as session musician engineer and midi programmer; recording and touring Europe with a number of successful bands. After taking a music degree at Salford University Ian began scoring video game soundtracks such as “Starlancer”,

Interview with Composer, Chance Thomas

og:image

Chance Thomas is this year's keynote Speaker at GameSoundCon. Chance led the movement which brought game music into the Grammy™ awards and helped found the Game Audio Network Guild. As a composer, he's scored blockbuster game titles like DOTA 2, James Cameron's Avatar and Lord of the Rings Online. These

Interview with Composer, Erik Desiderio

og:image

Sam Hughes speaks to composer, Erik Desiderio about his work on Adventure Time: Magic Man's Head Games and more! Erik is an award-winning composer, who has worked on more than fifty films, including ten features. He produced the score for the Academy Award winning film, The Moon and the Son, as well

Interview with Composer & Founder of GameSoundCon, Brian Schmidt

Sam Hughes speaks to composer Brian Schmidt! Brian is also the founder and creator of GameSoundCon. The 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award, Brian has been creating game music, sounds and cutting edge game sound technology since 1987. With a credit list of over 130

Interview with SAW & Wayward Pines Composer, Charlie Clouser

Sam Hughes chats to former Nine-Inch Nails member and highly talented composer, Charlie Clouser! They discuss his extensive and exciting career, the Saw movies, Wayward Pines, many other projects plus advice for aspiring composers! Charlie Clouser is a multi-instrumentalist composer, musician, producer, programmer and remix artist who has worked with some of

Until Dawn Feature with Composer, Jason Graves & Audio Director, Barney Pratt

"When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone."    Until Dawn is the recent PS4 interactive horror release, that is a very unique twist on the traditional horror tropes that will excite horror fans around the world. We

Interview with Composer, Gareth Coker

Sam Hughes catches up with Ori and the Blind Forest composer, Gareth Coker. They discuss his career so far, advice for fellow composers and the detailed process involved in writing music for Ori and the Blind Forest. Since moving from Japan to Los Angeles in 2009, Gareth Coker, a composer for

Interview with LittleBigPlanet Composer & Spitfire Audio’s Co-Founder, Paul Thomson

Spitfire Audio Paul Thomson

Ahead of his appearance at Game Music Connect 2015 we catch up with composer and Spitfire Audio co-founder, Paul Thomson!  Paul started his musical training at an early age, playing the piano, clarinet and cathedral organ as a child and touring the world as a chorister, in Worcester Cathedral Choir. Upon