The Sound Architect was very fortunate to speak to Sam Cooper and Byron Bullock from the Creative Assembly sound design team for the upcoming SEGA title Alien Isolation! This game looks to be fantastic and after experiencing the demo at EGX Rezzed we can already hear that this game is going to sound terrifying! Read
Interviews
Interview with Composer, Jeff Broadbent
The Sound Architect had the pleasure of speaking with the excellent composer, Jeff Broadbent! Jeff Broadbent is a Hollywood Music In Media Award-winning and Global Music Award-winning composer whose passion for music and sound has been heard around the world in numerous video games, television programs, trailers, and films. Broadbent has
Interview with Professional Voice Artist, Salli Saffioti
The Sound Architect is very excited to have spoken with amazing voice actress, Salli Saffioti. Salli is a professional actress, known for playing roles in video games and movies including Ingrid Hunnigan in Resident Evil 4, Resident Evil: Degeneration, Resident Evil: Damnation, and Resident Evil 6, Ming in Lost Odyssey, Razia
Interview with Authors of The Essential Guide to Game Audio, Scott Looney & Steve Horowitz
The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz. Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online
Interview with Professional Composer, Luc St. Pierre
The Sound Architect speaks to excellent composer Luc St. Pierre. Born in Ottawa, Canada, Luc St. Pierre studied piano for many years while performing in a variety of musical ensembles before entering the Université de Montréal to pursue his interests in orchestral and electroacoustic composition with Alan Belkin and Marcelles Deschesnes.
Interview with Professional Composer, Mark Morgan
The Sound Architect speaks to excellent Fallout composer, Mark Morgan. Mark is a composer of film, television and video games who lives and works in the Los Angeles area. Influenced by some of the more fringe elements of music making, Mark has developed a style embracing an electronic, industrial, ethnic, and acoustic palette
Interview with Professional Composer, Joris de Man!
The Sound Architect interviews Joris de Man. Joris is a Dutch composer and sound designer living in the UK. Born in The Hague in 1972 into a musical family, his father was a professor at the Hague Royal Conservatory and a well-known contemporary composer, his mother an internationally acclaimed Harpsichordist. Joris'
Interview with Composer, Lance Hayes
The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and
Interview with Composer, Peter McConnell
The Sound Architect speaks to amazing composer, Peter McConnell! Peter has composed award-winning scores in the Interactive Entertainment Industry for nearly two decades. His credits include Plants Vs. Zombies: Garden Warfare, Broken Age, the Sly Cooper Series, Star Wars: The Old Republic, Psychonauts, Brutal Legend, The Sims, Indiana Jones, Grim Fandango and Monkey Island. Peter is fluent