The Sound Architect speaks with professional game music composer Winifred Phillips. Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award
Interviews
Interview with esteemed Audio Director, Michael Peter
The Sound Architect Speaks to Michael David Peter. Michael is an audio director who has worked in the video game industry since 2001 and composes music for games and film/tv. Rooted in a long musical history, Michael is a talented multi-instrumentalist, audio engineer and composer who has excelled at sound
Q&A With Juan Carlos Bagnell AKA SomeAudioGuy/SomeGadgetGuy
The Sound Architect holds a Q&A LIVE on Google+ via a Hangout with esteemed Voice Over Director, Juan Carlos Bagnell AKA SomeAudioGuy/SomeGadgetGuy. Juan has years of experience recording the human voice and has worked with an amazing amount of talent over the years. Juan often shares his experiences on Twitter and
Interview with Professional Voice Actor Carina Reeves
Interview with Professional Sound Designer, Chris Sweetman
The Sound Architect speaks with the excellent Sound Designer, Chris Sweetman. Chris has extensive experience in the game audio world as an Audio Director and has lent his expertise to great games such as Black, Brink and Epic Games’ forthcoming Fortnite. Chris started in sound post production at the Digital Sound House a facility that catered
Interview with Professional Composer, Jason Graves
The Sound Architect speaks with incredible composer Jason Graves. Jason is an Academy Award-winning (BAFTA) composer who has brought his passion for music to franchises such as TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of
Interview with Professional Composer, David Housden
The Sound Architect speaks to professional composer, David Housden. David is an award winning, BAFTA nominated composer from Suffolk, creating immersive and memorable music for visual media. In the years since completing his studies he’s worked on a multitude of titles including Bossa Studio’s BAFTA award winning Monstermind, Sony’s Playstation Home for PS3, Mike
Fryda Wolff Part 7 the FINAL PART!
GuitarMonics Kickstarter from Sound Designer, Rodney Gates
The Sound Architect speaks to renowned Sound Designer, Rodney Gates, regarding his new virtual instrument from his company SoundCues. Read it Here: GuitarMonics Kickstarter from Sound Designer, Rodney Gates To hear GuitarMonics in action, visit the Kickstarter page here, which ends February 16th: http://www.kickstarter.com/projects/1034838346/guitarmonics-the-first-virtual-instrument-from-sou First, here is a link to the main Kickstarter project video
Interview with Irrational Games’ Senior Sound Designer, Jeff Seamster
The Sound Architect speaks with incredible sound designer Jeff Seamster. Jeff is currently Senior Sound Designer at Irrational Games and has recently lent his talents to the highly successful Bioshock Infinite. Jeff has also used his skills on other acclaimed titles such as Mortal Kombat VS DC and Blitz: The League II. Read it here now: Interview with