(TSAP S05E05) Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and aided in the creation of SoundPaint - a revolutionary music composition engine. They discuss his sources of
Sound Designers/Audio Professionals
Sound Designer Interviews
Resident Evil: Welcome to Raccoon City Special
Composer/Multi-Instrumentalist, Brian D’Oliveira
(TSAP S05E03) Brian D'Oliveria (Resident Evil Village, Shadow of the Tomb Raider) Brian D'Oliveira joins Sam in this episode to discuss creating The Witcher Nightmare of the Wolf score, the Resident Evil franchise, including the haunting track "Yearning for Dark Shadows" from Resident Evil Village, his journey into audio and music,
Sound Designer, Toivo Kallio (Returnal, Angry Birds: Reloaded)
In this special in-person interview, Sam chats to our very own Toivo Kallio. Toivo is not only a highly talented Sound Designer at Rovio Entertainment, he also kindly lends his skills to editing and mastering our podcast episodes (including this one!). Big thanks to Toivo Kallio for editing and mastering. Like what
The Sound of It Takes Two
(TSAP S04E12) Anne-Sophie Mongeau and Philip Eriksson join Sam, to chat about their amazing work on the acclaimed co-op title It Takes Two from Hazelight. They discuss the challenges of mixing and design for a split-screen game, handling the huge scope of the different levels with various forms of gameplay, the sound
Behind the Music of Sackboy: A Big Adventure
(TSAP S04E10) Sam is joined by Jay Waters (Audio Director and Composer, SUMO Digital) along with James E. Marshall (Music Supervisor), and Joe Thwaites (Principal Composer and Audio Lead) from Sony Creative Services Group to give insights into the highly impressive music choices and implementation for Sackboy: A Big Adventure. They
Returnal – Supervising Sound Designer, Loic Couthier (Sony PlayStation Europe)
(TSAP S04E09) *Our first ever podcast featuring 3D audio in the intro and outro!* In this episode, Sam is joined by Loic Couthier to chat about the game audio for Returnal from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially
Cyberpunk 2077 – Hanna Kubiak, Senior Sound Designer/Scene Audio Co-ordinator
Western Black Powder Guns – Sound Designer, Barney Oram
(TSAP S04E03) Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price. Barney also shares his learnings from making his
Ghost of Tsushima Audio Director, Rev. Dr Bradley Meyer (Sucker Punch Productions)
(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century