(TSAP S04E01) In our very first interview of Season 4, we're starting 2021 like a Zagreus out of hell. This episode features Audio Director of Supergiant Games, Darren Korb where he tells us more about the game audio of their recent hit game, HADES. Sam chats to Darren about his career
Sound Designers/Audio Professionals
Sound Designer Interviews
The Last of Us Part II Special – Rob Krekel, Audio Lead
Krotos’ Matt Collings “Concept” Interview
(TSAP S03E11) Sam catches up with Matt Collings of Krotos, to discuss their latest release, Concept! Special thanks to Callum Tennick for editing. Like what you hear? Why not drop us a quick review on Podchaser! Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. "Concept
Composer/Producer/Sound Designer – Cody Matthew Johnson Interview
Adam Pleiman, Creative Director- Gwynne Sound
(TSAP S3E04) Sam Hughes speaks with Adam Pleiman about how his career, inspirations, workflow and more! Special Thanks to Callum Tennick for Editing Want to sponsor an episode? E-mail Sam at sam@thesoundarchitect.co.uk for your sponsorship to be read out on the podcast. Adam a sonic strategist & creative director, this combination of talents has
Interview with Scott Gershin at Develop: Brighton 2019
The Last of Us Interview with Phillip Kovats!
God of War Dominates Audio at the BAFTA Games Awards 2019
Thursday saw the red carpet open for the 15th BAFTA Games Awards, held this time at the Queen Elizabeth Hall, Southbank. All the games industry's finest, dressed to impress, came to celebrate incredible talent at this years awards ceremony. God of War were nominated in all audio categories, boasting 4/5 Performer
TSAP S02E03: Anthony Hales – Technical Director, Global Audio at SIDE, Pole To Win
Interview with Sound Designer/Recordist Michael Leaning AKA Shotgun Mike
Sam Hughes speaks with sound designer/recordist Michael Leaning. Michael Leaning has worked as a professional sound designer for 9 years, starting his sound design career at Traveller’s Tales in 2009, spending 4 years working on the hugely popular LEGO games. In 2013 he moved to Lionhead Studios to work on