Sam Hughes speaks with AES British Chair, Dr. Mariana Lopez. Mariana has a background in music, sound design and acoustics. Her MA dissertation (University of York) focused on exploring the creation of a new format of sonic art entitled ‘audio film’ that may be considered as an alternative to Audio Description
Sound Designers/Audio Professionals
Sound Designer Interviews
Interview with Voiceover Director and Composer, Amanda Rose Smith
Interview with Composer/Sound Designer, Martin Stig Andersen
In this fantastic podcast episode, Sam Hughes speaks with composer/sound designer, Martin Stig Andersen. For most of you familiar with the game audio world, Martin needs no introduction. After blurring the lines between music and sound design for Limbo, Martin returned to impress us again with his unique approach for INSIDE
Interview with Music Supervisor, Liz Lawson
Liz Lawson began her career in the music industry over a decade ago as a journalist and publicist, before finding a home working in music supervision. She was lucky enough to start her career working for five-time Grammy nominated music supervisor Gary Calamar on critically acclaimed television shows that include
Horizon Zero Dawn Interview with Guerilla Games’ Audio Team
Sam Hughes catches up with the audio team at Guerilla Games about their work on the fantastic title, Horizon Zero Dawn. We had the pleasure of speaking with: Bastian Seelbach, Audio Lead Anton Woldhek, Principal Sound Designer Lucas van Tol, Senior Sound Designer and Music Supervisor Pinar Temiz, Sound Designer If
Ben Burtt Interview & Documentary by Eric Mansur
Thanks to Eric Mansur for sharing with us his awesome 9min interview and documentary, with the legendary Ben Burtt. Eric visits Ben at the 321 building. A little known structure in San Anselmo, California, which housed Lucasfilm LTD. and Sprocket Systems before Skywalker Ranch was built. Complete with authentic crackly '77 Star Wars
Interview with Grammy Award winning Engineer, Jason Schweitzer
Sam Hughes speaks with Grammy Award winning Engineer, Jason Schweitzer about his career so far, working with Christopher Tin on Civ VI, his favourite plugins and more! Jason is a multi-platinum selling Mixer/Engineer/Producer who has been an integral part of the rap/hip-hop and pop genres, dating back to early releases
Interview: Viviana Caro on the Sound Design for Fifa 18
Unbox: Newbie’s Adventure – Console Release Interview
Sam Hughes caught up with Prospect Games Managing Director, Andrew Bennison and Unbox Composer, Matt Griffin last month, to chat about the audio of Unbox: Newbie's Adventure now available on console! You can read our review here: www.thesoundarchitect.co.uk/unbox-game-audio-review/ and listen to our original interview with Matt here: www.thesoundarchitect.co.uk/mattgriffin/ Big thanks to our sponsors Dehumaniser: http://www.dehumaniser.com/dehumaniser We hope
Little Nightmares: The Depths of Audio with Tobias Lilja
Sam Hughes speaks with Audio Designer Tobias Lilja of Tarsier Studios, about the audio for the intense side scrolling platformer, Little Nightmares. They go into detail of how the game audio makes the player feel fear and vulnerability through various techniques and inspirations. It certainly has come along way since