Quantum Break Interview with Richard Lapington

Deniz Zlobin has very kindly shared with us his interview with Richard Lapington (Original HERE in Russian), who at the time of interview was Remedy Entertainment's Audio Lead (Now Narrative Lead), about the audio for Quantum Break! Read the full interview below:   How did you start working in game industry, and

Moonwalk Audio Interview with Adam Gubman & Alex Cox

Sam Hughes speaks to Adam Gubman and Alex Cox from Moonwalk Audio! After Adam Gubman’s first game in 2006 (Pirates of the Burning Sea), he went on to score over 600 video games helping to establish the sound of many iconic downloadable, mobile, and casual titles while maintaining a solid

Interview with Music Producer/Mixer and Composer, Rich Aitken

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Sam Hughes chats with Music Producer/Mixer and Composer, Rich Aitken. Rich has a 20 year career as a music producer & mixer working on hundreds of scores for film, TV and video game. The 90s and early 2000s saw him producing bands on labels One Little Indian, EMI, Sony & Universal

Interview with Composer/Sound Designer, Damjan Mravunac

Sam Hughes caught up with sound designer and composer, Damjan Mravunac. Damjan has been at the helm of Croteam's audio department for the past 16 years and is responsible for music and sound effects for the Talos Principle and Serious Sam series, including Croteam's latest release Serious Sam VR: The Last

Interview with Voice Artist, Fryda Wolff 2!

We spoke to voice artist Fryda Wolff again back in July. Sorry for the huge delay on this one folks but it's a good one! In this immense interview with the voice artist, Fryda Wolff, we chat about the industry, advice for voice acting, as well as her work on The

Interview with Krotos on Dehumaniser II and Simple Monsters

A couple of weeks ago Sam Hughes had a chat with Matt Collings and Orfeas Boteas from our sponsors Krotos Ltd. about their Dehumaniser II and Simple Monsters software! For more information on Krotos and their great products head to their links below! LINKS Official Dehumaniser Twitter @KrotosAudio Facebook Dehumaniser We hope you enjoyed the interview, feel free to

The Turing Test – Interview with Audio Lead, David Orton

Uploaded by Matt Hellewell Edited by Doug Waters We had the opportunity to speak to The Turing Test's Head of Audio, David Orton, and ask him a few questions about his approach to working on the game's audio: How did you approach designing the audio for The Turing Test?  Seeing as The Turing Test is a puzzle game,