Shu – Game Audio Review (& Interview with Simon James)

Reviewed by Doug Waters Edited by Sam Hughes Developer: Coatsink Software Composer: Ross McWilliam Sound Design: Simon James Reviewed on: PC, Steam Created by Coatsink Interactive, the developers of the Esper series and co-developer of Gang Beasts, comes Shu. A beautifully colorful action-adventure platformer, full of quirky hand-drawn characters and ever changing mechanics, ensuring that each

Unbox Interview with Composer/Sound Designer, Matt Griffin

Sam Hughes speaks to Sound Designer/Composer, Matt Griffin, about the game audio for the indie platformer Unbox! Unbox is out now on Steam, purchase HERE! You can also check out Katie's Game Audio Review of Unbox HERE Big thanks to our sponsors Dehumaniser: http://www.dehumaniser.com/dehumaniser We hope you enjoyed the interview, feel free to check out

Interview with Game Audio Veteran Paul Weir

Alyx Jones speaks to Sound Designer and Composer Paul Weir about his career so far, including his recent work on No Man's Sky. Paul Weir, has worked in the games industry for nearly 20 years, so I think it's reasonable to call him a veteran. He's also worked alot on generative music projects, including alot of

ThinkSpace Interview with Guy Michelmore

Sam Hughes speaks to Guy Michelmore about his career so far and the recent fruition of the ThinkSpace Education's recent online game audio masters degrees. Read the full interview below!   Thanks for joining us Guy! It’s great to have you on the site. So before we talk about ThinkSpace Education, let’s chat

Interview with EVE: Valkyrie’s Audio Team, Jon McCavish and Ash Read

Back in March Sam Hughes went to CCP in Newcastle to try out their VR Title, EVE: Valkyrie based on the EVE: Online universe. Sam speaks with the audio team Ash Read and Jon McCavish about their process, working with VR and more! Ash Read: After finishing my studies at the School of

Interview with Sound Designer Rebecca Parnell of MagicBrew

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Sam Hughes speaks to renowned sound designer, Rebecca Parnell about her career so far, her audio company Magic Brew, her recent work on the sound design for Transformers: Earth Wars and more! Magicbrew founder Rebecca Parnell is a BAFTA Award winning Sound Designer, having worked with sound for over 19 years

Interview with Anne Juenger, COO of Umlaut Audio

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Sam Hughes speaks to Co-founder and COO of Umlaut Audio. Umlaut Audio designs fully customizable software instruments and samples. Umlaut’s products are inspired by years of experience developing custom virtual instrument solutions and samples for many of the world's most famous composers such as Harry Gregson Williams,Danny Elfman (1953- )

Obsidian’s Audio DIrector, Justin Bell on South Park: The Stick of Truth

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Sam Hughes chats to Audio Director, Justin Bell over at Obsidian about South Park: The Stick of Truth. They discuss all of the techniques and work involved in the project including some in-depth discussions of implementation, workflow and more! Justin graduated with an A.A. degree in Music from Los Angeles Valley College

Assassin’s Creed: Syndicate Interview with Audio Director, Lydia Andrew

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Sam Hughes speaks to Audio Director, Lydia Andrew about her career so far and her work on Assassin's Creed: Syndicate. Lydia is an Audio Director who has worked in game audio for 14 years and in the entertainment industry for nearly 20. She started her games career with Electronic Arts in the

Interview with Ori and the Blind Forest Audio Director, Andrew Lackey

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Earlier this year, Sam Hughes caught up with Sound Designer, Andrew Lackey, about his work on Ori and the Blind Forest. They also discuss his previous work on amazing titles such as The Matrix Trilogy as well as the recent release, The Witness and more! Andrew is an award winning sound designer and