Interview with Leonard J Paul (School of Video Game Audio)

  Alyx Jones chats with Leonard Paul, after a busy year, about how the School of Video Game Audio is going as well as his current work on the follow-up to Retro City Rampage, Shakedown Hawaii. Leonard is well known for his work on titles such as EA’s NBA Jam, NHL 11,

Interview with Rise of the Tomb Raider Audio Director, Jack Grillo

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Sam Hughes speaks to Audio Director, Jack Grillo about the epic adventure release Rise of the Tomb Raider! Jack has been working as a Sound Designer for the past 20 years, with experience in film, television, commercials, and video games. Early in his video game career, Jack worked as Audio Lead

Until Dawn Feature with Composer, Jason Graves & Audio Director, Barney Pratt

"When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone."    Until Dawn is the recent PS4 interactive horror release, that is a very unique twist on the traditional horror tropes that will excite horror fans around the world. We

Interview with LittleBigPlanet Composer & Spitfire Audio’s Co-Founder, Paul Thomson

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Ahead of his appearance at Game Music Connect 2015 we catch up with composer and Spitfire Audio co-founder, Paul Thomson!  Paul started his musical training at an early age, playing the piano, clarinet and cathedral organ as a child and touring the world as a chorister, in Worcester Cathedral Choir. Upon

Interview with Composer and Sound Designer, Renaud Bédard

Andrew Overfield speaks to Composer and Sound designer, Renaud Bédard. Renaud is a programmer and tinkerer who is currently working at Capybara Games in Toronto on Below, an upcoming PC and Xbox One title. He also much enjoys tweaking knobs on the KORG littleBits synth system on evenings and weekends, as

Interview with Monument Valley Sound Designer, Stafford Bawler

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Stafford is an award winning sound designer with nearly 18 years’ experience of creating and integrating audio content into video games. His work spans four console generations that can be found in over 70 published titles to date. These include everything from his first title ‘Chill’ a very early snowboarding

Interview with Sam Estes & Michael Hobe of Sonicsmiths

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  Sam Hughes speaks to Sam Estes and Michael Hobe, founders of Sonicsmiths about sampling for Hans Zimmer, founding Sonicsmiths and their new product The Foundry. Sam and Michael met while working at Hans Zimmer's company, Remote Control Productions (2008-2012) and both left together to join the team at Cinesamples. During their

Interview with Walter Murch

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Image source https://www.tribecaflashpoint.edu Leading up to his appearance at The School of Sound this week, the legendary Walter Murch chats to Sam Hughes about his career so far, the changes in technology he has seen as well as his presentation at The School of Sound next Saturday. Walter Murch has been editing and

The School of Sound – Interview with John Broomhall

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JOHN BROOMHALL to host videogame panel at THE SCHOOL OF SOUND INTERNATIONAL SYMPOSIUM 2015 Wednesday - Saturday - 8-11 April 2015 - Southbank Centre - London The Sound Architect catches up with John about his appearance at The School of Sound and how he was inspired by this event right HERE.  Enjoy! The Sound

Interview with Beep: Game Sound Doc

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Sam Hughes caught up with Karen, Matt and Andreas down in London whilst they were filming their Kickstarter project: “Beep: Game Sound Doc” at the AES Audio For Games Conference.  They chat about their backgrounds and the documentary so far (In a room with great reverb ;p) Listen to the interview here: Interview