Interview with Dying Light’s Audio Director, Pawel Blaszczak

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The Sound Architect™ catches up with Pawel Blaszczak, Audio Director of the highly anticipated Dying Light!  Pawel Blaszczak is a soundtrack composer for videogames and movies. His first compositions were created on Commodore 64. Since 1997 he’s been composing videogame soundtracks professionally. His work includes music for Dead Island, Call of Juarez

Interview with Director of The School of Sound, Larry Sider

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The Sound Architect catches up with Larry Sider, Director at The School of Sound CIC. The School of Sound teaches the creative use of sound in the arts and media. Through workshops, seminars, articles and, most importantly, our biennial International Symposium in London, we promote an awareness of how artists and professional

Interview with Sound Designer and Composer, James Stant

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The Sound Architect catches up with audio extraordinaire,  James Stant. James  is a British composer, sound designer and multi-instrumentalist. Originally from Leicestershire, he now resides in Cambridge and works as a Senior Audio Designer at Frontier Developments, a 260-person studio founded by Elite co-creator David Braben.   James' passion for audio led him to

Interview with Sound Designer, Joanna Orland

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  The Sound Architect speaks to the brilliant Sound Designer, Joanna Orland! Joanna Orland is currently Senior Sound Designer at Sony Computer Entertainment Europe. Joanna began her career in the games industry at EA Criterion in 2005 where she worked on the critically acclaimed Black and Burnout franchises. After 2.5 years at Criterion,

John Broomhall and “The 2014 Sessions” of Transport Tycoon

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Ahead of his forthcoming appearance at GAME MUSIC CONNECT, John Broomhall recently caught up with the Sound Architect and spoke about his “2014 Sessions” for the iOS and Android reboot of PC strategy classic Transport Tycoon…. Check it out here: John Broomhall and "The 2014 Sessions" of Transport Tycoon Enjoy! The  Sound Architect     //

Interview with Emmy Award Winning Director/Producer Rudy Gaskins

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The Sound Architect had the pleasure of speaking to Emmy-Award Winning Director/Producer Rudy Gaskins. Rudy Gaskins is the co-founder of Push Creative Advertising and has been working professionally for nearly 20 years. His experience covers film and TV, cable and broadcast, digital and live events. He is a seasoned DGA director,

Alien: Isolation Audio Interview with Sam Cooper and Byron Bullock

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The Sound Architect was very fortunate to speak to Sam Cooper  and Byron Bullock from the Creative Assembly sound design team for the upcoming SEGA title Alien Isolation! This game looks to be fantastic and after experiencing the demo at EGX Rezzed we can already hear that this game is going to sound terrifying! Read

Interview with Authors of The Essential Guide to Game Audio, Scott Looney & Steve Horowitz

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The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz.   Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online

Interview with Sound Editor, Lucy Johnstone

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The Sound Architect speaks to Sound Editor Lucy Johnstone. Lucy is a Sound Editor at Envy Post Production and mixes Short Films in her spare time. Originally a classical musician (playing the Flute, Piano and singing mostly) she entered the life of Audio Post Production about 5 years ago and has

Interview with esteemed Audio Director, Michael Peter

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The Sound Architect Speaks to Michael David Peter. Michael is an audio director who has worked in the video game industry since 2001 and composes music for games and film/tv. Rooted in a long musical history, Michael is a talented multi-instrumentalist, audio engineer and composer who has excelled at sound