(TSAP S05E05) Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and aided in the creation of SoundPaint - a revolutionary music composition engine. They discuss his sources of
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Resident Evil: Welcome to Raccoon City Special
Composer/Multi-Instrumentalist, Brian D’Oliveira
(TSAP S05E03) Brian D'Oliveria (Resident Evil Village, Shadow of the Tomb Raider) Brian D'Oliveira joins Sam in this episode to discuss creating The Witcher Nightmare of the Wolf score, the Resident Evil franchise, including the haunting track "Yearning for Dark Shadows" from Resident Evil Village, his journey into audio and music,
Composer/Sound Designer, Jakob Eisenbach (TIKAL:Night of the Blood Moon)
Composer, Peter Baert (The Water Man)
Composer, Dominik Scherrer (The Serpent, Baptiste, The Widow)
(TSAP S04E15) In this episode, Sam is joined by composer, Dominik Scherrer. They discuss his work on the Netflix crime drama The Serpent, whilst also diving into Dominik's journey into music, his philosophies and his career so far. With the Serpent, the majority of the series takes place in Bangkok, with the
Composer, Gareth Coker (Immortals: Fenyx Rising, ARK: Survival Evolved, ARK: The Animated Series)
Sound Designer, Toivo Kallio (Returnal, Angry Birds: Reloaded)
In this special in-person interview, Sam chats to our very own Toivo Kallio. Toivo is not only a highly talented Sound Designer at Rovio Entertainment, he also kindly lends his skills to editing and mastering our podcast episodes (including this one!). Big thanks to Toivo Kallio for editing and mastering. Like what
The Sound of It Takes Two
(TSAP S04E12) Anne-Sophie Mongeau and Philip Eriksson join Sam, to chat about their amazing work on the acclaimed co-op title It Takes Two from Hazelight. They discuss the challenges of mixing and design for a split-screen game, handling the huge scope of the different levels with various forms of gameplay, the sound