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Future Weapons 3 Sound Library Review

Review by Katie Tarrant

Edited by Alyx Jones

Developer: SoundMorph

Contributors: Nikolay Semenov and Vedran Kapetinic.

Future Weapons 3 is available here: https://www.soundmorph.com/product/54/future-weapons-3

SoundMorph are a renowned name amongst the audio industry and deservedly so. Founded in 2013, they have brought out a collection of impressive libraries, including the likes of Dust, Sinematic, and Robotic Lifeforms. The company’s intention is to create “audio products that embrace the evolution of sound”. Alongside their excellence in the fields of futuristic, fantasy and sci-fi content, they also tap in to some more niche areas, such as their Road Riders library (a collection of Ducati motorbike sounds) and Lost Transmissions (a library full of electromagnetic and radio sounds).

In my last review, I checked out SoundMorph’s Elemental library and this time I will be taking a look at Future Weapons 3. This library is the final additional to SoundMorph’s Future Weapons series and has rounded up the trilogy with an impressive in-depth finale. Created in collaboration with Nikolay Semenov and Vedran Kapetinic, Future Weapons 3 includes over 750 files, all 24bit/96kHz and rounded up into 1.2GB of data. It covers over 29 different weapons; each with a gargantuan number of detailed content and variations. These feature the likes of plasma guns, a crossbow, grenade launchers, shotguns, sniper rifles, submachine guns and much more.

Impressively, the Future Weapons collection has increased in size with each instalment with the first edition including 450+ files, the second including 525+ files and the final 750+ with Future Weapons 3. This means that owners of the full trilogy have a staggering 1500+ weapon sounds at their disposal.

Weapon sounds are undeniably a huge component of the audio industry, and it is refreshing to see SoundMorph satisfying a highly sought after facet of the market in such a profound way. My personal favourites of Future Weapons 3 are the ‘Big Acid Gun’ and ‘Bio Weapons’ namely for their exceptional attention to detail. However, these compliments can be attributed across the board with this library as it proves to be one of the most versatile, bespoke and engaging compilations of weapon sounds that I’ve heard so far.

SoundMorph cover every angle of their content, featuring single shots, bursts, reloads, scanners, mines, shields and so much more to ensure that you can use every weapon in this library in whatever combination is required. All of the content is well balanced and levelled so it can be dragged and dropped with ease, and each sound contains the same grit, bite and beef that make this library so enjoyable to listen to.

Interestingly, all three Future Weapons instalments having been created in collaboration with different sound designers. As a result, each library has its own character, yet there is still a wonderful consistency maintained between them all. Listening back, it can be heard that the original Future Weapons came in with a bang, revolving around heavier and more cheap herbal viagra uk impactful sounds with an emphasis on organic weapon sounds and foley. Future Weapons 2 appears slightly calmer but more nuanced with sharper synthetic flavours. Finally, Future Weapons 3 is a nice combination of the two, catering to the dark and dirty whilst still gratifying your ears with an intricate futuristic charm.

It is evident that SoundMorph have taken careful consideration on what has come before to ensure that the final trilogy is as balanced as it can be. Future Weapons 3 stands strongly as a clear go-to library for futuristic weapon design, and at only $99, you cannot go wrong. As with all SoundMorph libraries, the content of Future Weapons 3 is thorough, well organised and laden with metadata for Soundminer and Basehead. The library comes with its own spreadsheet containing the relevant information for all included content which makes integrating it into your workflow effortless.

Overall, I have had countless fun digging through this library and every time I have come back to it, I have found something new to experiment with. The bar has been set high with such a strong close to a well-rounded trilogy and I look forward to seeing what SoundMorph have in store for the future!

If you would like to hear Future Weapons 3 in action, SoundMorph have a demo reel on their product page, which can be found here: https://www.soundmorph.com/product/54/future-weapons-3

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Katie Tarrant
Katie is a sound designer and composer currently working for Rare on Sea of Thieves. She graduated with a First Class Honours in music from Sir Paul McCartney's Liverpool Institute of Performing Arts in 2016. A lover of music from a young age, she is also a guitarist, bassist, and drummer. In 2016, she was the first ever recipient of UK Music's 'Outstanding Contribution to Music' graduate award, and honoured the following year to receive King and Diversi's scholarship to attend the Game Developer's Conference 2017. Most recently, she was nominated at one of Games Industry Biz's Top 100 Future Talent. Some of her favourite games include Bioshock, Overwatch, Life Is Strange, Uncharted, Fallout, and many more.

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