Why Britells “Chopped and Screwed” Score to Oscar Winning Moonlight, Is So Engaging

Article by Damien Walsh Edited by Sam Hughes Production Company: A24 & Plan B Entertainment Director: Barry Jenkins Composer: Nicholas Britell A big warm welcome to Damien Walsh, who joins the team at The Sound Architect. Find out more about Damien and the team on our About page! Meanwhile, Damien tells us why he thinks the

Fossil Echo Interview with Composer, John Robert Matz

Sam Hughes speaks to composer, John Robert Matz about his award-winning work on Fossil Echo (Check out our review HERE) and more! John Robert Matz is a Chicago-based performer, arranger, composer, and music educator. Classically trained, he graduated with honors from Elmhurst College, majoring in music education, but with an emphasis on

Composer Olivier Derivière Pioneers Real Time Generated Interactive Music for Video Games

The IFMCA award winning composer Olivier Derivière (Remember Me, Assassins Creed IV Black Flag: Freedom Cry) has been scoring music for animations, film, and video games for more than a decade, and is widely acclaimed for both his composition and innovative approaches to connecting his music with the games experience. His latest work, 'Get

Beauty and the Beast (2017): A Tale as Good as Old Time?

Review by Andrew Overfield Edited by Alyx Jones Director: Bill Condon Composer: Alan Menken Sound Designer(s): Sean Garnhart, Stephen P. Robinson, Warren Shaw Reviewed at: VUE Cinema, The Light It goes without saying that Disney have given us some powerful and emotional masterpieces with their animated classics. Journeys beyond the imagination and into the fantasy, are what have collected

My First Experience at GDC: 2017

Article by Katie Tarrant Edited by Alyx Jones This year I had the shock but absolute pleasure of being at GDC 2017. In December 2016, I applied for the King and Diversi scholarship which aims to take 10 women on an all-expenses and all-access trip to GDC and after a nerve-wracking application

Victoria Atkin Returns!

Sam Hughes once again speaks with the fantastic voice artist, Victoria Atkin, on Extinct, Titanfall 2 and more! Check out our previous interviews with Victoria Here and Here Listen to the full podcast below! Big Thanks again to our sponsors Dehumaniser. dehumaniser.com/dehumaniser Sam also chose this week's fanart Friday of Evie Frye to

Izotope Iris 2

Reviewed by Joe Thom Edited by Sam Hughes Developer: Izotope Reviewed on: PC If you're looking for a virtual instrument and sampler, with the flexibility of a modern synth, with the fun of spectral filtering, look no further! The first iteration of Izotope's Iris was famous for taking the advanced spectral editing technology of RX, and dumping it