Unbox Interview with Composer/Sound Designer, Matt Griffin

Sam Hughes speaks to Sound Designer/Composer, Matt Griffin, about the game audio for the indie platformer Unbox! Unbox is out now on Steam, purchase HERE! You can also check out Katie's Game Audio Review of Unbox HERE Big thanks to our sponsors Dehumaniser: http://www.dehumaniser.com/dehumaniser We hope you enjoyed the interview, feel free to check out

Unbox Game Audio Review

Review by Katie Tarrant Edited by Sam Hughes Developer: Prospect Games Composer/Sound Designer: Matt Griffin Reviewed on: PC INTRODUCTION There are many games that are individual and memorable for being so, but he indie game industry in particular is something that thrives of ingenuity and out-of-the-box thinking. Well, no pun intended but out-of-the-box thinking is exactly

Titanfall 2 (Pre-Alpha Tech Test) Audio Review

Review by Matt Hellewell Edited by Sam Hughes Developer: Respawn Entertainment Publisher: Electronic Arts Composer: Stephen Barton Audio Lead: Erik Kraber Reviewed on: Xbox One   Set after the battle of Demeter - which saw the Militia deal a massive blow to the IMC at the end of Titanfall - Titanfall 2 reveals that the Militia is now

The Flame In The Flood Game Audio Review

Review by Katie Tarrant Edited by Sam Hughes Developer: The Molasses Flood Composer: Chuck Ragan Sound Designer: Pat Balthrop Reviewed on: PC INTRODUCTION Survival games are something many of us know and love. With more being released every year, there’s a growing pressure for developers to find new ways of reworking the survival concept in order to stand out from the

Pro Sound Effects: Hybrid Sound Effects Library Review

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Reviewed by: Doug Waters Developer: Pro Sound Effects Significant Contributors: Ric Viers, Stephan Schütze, Kenneth Skoglund Reviewed on: iMac 2.5 GHz Intel Core i5 NOTE:  Since this review was written, Pro Sound Effects released the Hybrid Library 2017 – the latest edition of their best overall value general sound library. Designed to be your go-to source

Interview with Game Audio Veteran Paul Weir

Alyx Jones speaks to Sound Designer and Composer Paul Weir about his career so far, including his recent work on No Man's Sky. Paul Weir, has worked in the games industry for nearly 20 years, so I think it's reasonable to call him a veteran. He's also worked alot on generative music projects, including alot of

Audiokinetic Offering Free Auro Headphones Plugin To All VR Projects Using Wwise

In Partnership with Auro-3D, all VR projects using Wwise will now be offered the Auro Headphones plugin, a cross platform software based binaural audio solution, for free. Audiokinetic will also be selecting 5-8 distinguished VR projects for the Wwise VR Grant. Chosen projects will be offered a free Wwise license, and will be promoted and showcased by Audiokinetic