Review by Andrew Overfield Edited by Sam Hughes Author: Chance Thomas Publisher: CRC Press (Taylor & Francis Group) Reviewed on: Paperback I love reading material and I eagerly anticipated getting stuck into Composing Music for Games by Chance Thomas. Now there are many different mediums where information, guidance or education can be distributed in the world. A simple YouTube search on
Interview with Recording Artist, Natalie Nicole Gilbert 2
Photo Credit: Carrie Carnevale Natalie Nicole Gilbert once again joins Sam Hughes to talk about her recent activity in the music world, her collaboration with Michael Mansion on her recent track Morning Light (considered for a Grammy in the Best Dance category!), a lot about the Grammys and the process involved
Interview with Composer, Robert Duncan
Sam Hughes speaks to composer Robert Duncan about his career so far, his recent Emmy nomination and more! Robert Duncan has recently been honoured by ATAS with a fourth EmmyⓇ nomination for Outstanding Original Main Title Theme Music for his work on Whispers for Amblin Television. For all eight seasons of ABC’s
Cinematic Studio Strings: A Sample Library Review
Cinematic Studio Strings: A Sample Library Review Review by: Andrew Overfield Developer: Cinematic Strings Composer: Andrew Overfield Sound Designer: Alex Wallbank Reviewed on: MacBook Pro 16GB DDR3 2.2GHz i7 Cinematic Studio Strings is the latest release from Cinematic Samples’ roster of hard-hitting and well-respected sample libraries. The Sound Architect are privileged to be able to bring to you a review of
No Man’s Sky Game Audio Review
Review by Alyx Jones Edited by Sam Hughes Developer: Hello Games Music: 65daysofstatic Audio Director/ Sound Designer: Paul Weir Reviewed on: Playstation 4 No Man's Sky is a long anticipated and slightly controversial recent release from Hello Games. It's a huge universe of procedurally generated planets to discover, the perfect science fiction game. Alot of hype has existed for the game, especially since
Interview with Dylan Beale
Dylan Beale wrote the music for the 1994 release Wolverine: Adamantium Rage. Recently the Boss 2 Music has been making waves, suddenly being proclaimed as the first ever grime instrumental! You can read more about that here: http://www.factmag.com/2016/07/27/wolverine-adamantium-rage-first-grime-instrumental/ Sam Hughes speaks to Dylan, now Chief Production Officer at EdgeCase Games, about the track and what he's up
Interview with Voice Artist, Rachael Messer
Sam Hughes speaks to voice artist, Rachael Messer about her career, VO advice and her recent role in System Shock. Rachael is a professional actress., who has done voice work for commercials, animes, cartoons, video games and more. You may have heard her in FUNimation shows such as "Onozawa" in Sankarea,
Get Real Piano – Transform Your MIDI File Into An Acoustic Piano Track
Composers, songwriters, and musicians often rely on the speed and flexibility of working with MIDI and sample libraries for writing, editing, and arranging their music, however, when it comes to laying down a piano section, nothing beats the rich, detailed sound of an acoustic piano recorded with high-end gear in
Star Wars Battlefront Composer Gordy Haab Confirmed For GameSoundCon
Multi award winning film, game, and television composer Gordy Haab has just been confirmed as one of the notable speakers at GameSoundCon this year, alongside Marcin Przybylowicz (The Witcher series), and Dren McDonald (Gathering Sky). Haab's recent musical score for Star Wars Battlefront received 7 nominations and 4 wins at the 2016 G.A.N.G Awards - earning 'Music of the Year', 'Best
Interview Discussing VR Audio Featured On Designing Sound
Designing Sound recently posted an interview with sound designer Travis Fodor about his experiences, thoughts, and predictions on working with VR and 360 video. If you are interested in learning more about audio for VR and 360 video applications, you should definitely check it out! Click here for the article.