Review by Alyx Jones Edited by Sam Hughes Developer: Toby Fox Composer: Toby "Radiation" Fox Reviewed on: Mac (Steam) For those of you with malfunctioning indie radars, Undertale is the creation of one man game developer Toby Fox. It was released in September 2015, after being successfully funded through a crowdfunding campaign on Kickstarter in 2013. With an original
Merle Dandridge Interview with The Sound Architect BAFTA Games Awards 2016
Sam Hughes speaks to Award Winning voice artist, Merle Dandridge both before AND after winning the Performer category award at this years BAFTA Games Awards. Merle won her BAFTA for her performance as Kate Collins, in Everybody's Gone to the Rapture. They discuss the other nominees and what made her performance so
Captain America: Civil War – The Sound of Civil War
Captain America: Civil War The Sound of Civil War Review by Andrew Overfield Edited by Sam Hughes Studio: Marvel Studios Composer: Henry Jackman Director: Anthony Rosso Sound Designers: Shannon Mills, David C. Hughes, Nia Hansen Reviewed on: IMAX 3D As you can probably tell by now, I’m a bit of a superhero geek. Not quite the Sheldon Cooper of
Interview with Battleborn and Batman Unlimited Composer Kevin Riepl!
Sam Hughes chats to composer Kevin Riepl. Kevin is an award-winning composer writing for multiple entertainment genres. His engaging orchestral, hybrid and atmospheric scores have enhanced numerous films such as BATMAN: UNLIMITED, CABIN FEVER (2016 reboot), THE NIGHT CREW, SILENT NIGHT, ABCs OF DEATH, CONTRACTED and THE AGGRESSION SCALE. In addition to
Interview with Assassin’s Creed: Syndicate’s Victoria Atkin
Sam Hughes speaks to the wonderful Victoria Atkin at this years BAFTA Games Awards 2016. Victoria is known for her performance as Evie Frye in Assassin's Creed: Syndicate and presented this years Award for Best Performance. They discuss this years nominees, Victoria's favourite game, Presenting the Award for Best Performance and more! What
Interview with Quantum Break Composer, Petri Alanko
Article by Sam Hughes First of all, I really appreciate you taking the time to answer these questions, thanks for joining us! It’s a pleasure, really. I love chatting, although I can travel sometimes pretty far from the main issue… sorry in advance! So how did your journey into music composition began? It’s
John Broomhall & StrategyCore on Deep Rising: A Tribute to XCOM
Interview with John Broomhall JOHN BROOMHALL, composer, sound designer, co-founder of Game Music Connect and curator/chair of the Develop Conference Audio Track, recently returned to a game franchise beloved of millions the world over, whose first three hit titles he had a deep involvement in - both as original composer and
GameSoundCon Industry Survey Is Back!
The GameSoundCon industry survey is back! The number of participants is growing all the time and last year, Executive Director Brian Schmidt was able to collect responses from over 600 Game Audio professionals. Based on this increased participation, which represented an 18% response rate growth over the prior year, the 2015
EGX Rezzed 2016
Doom Beta Game Audio Review
Reviewed by Doug Waters Edited by Sam Hughes Developer: id Software Publisher: Bethesda Softworks Composer: Mick Gordon Sound Design: TBA Reviewed on: Playstation 4 12 years after the release of Doom 3 back in 2004 comes Doom, a reboot of the classic first-person shooter series, that since 1994, has been considered one of the most influential