The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz. Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online
Interview with Professional Composer, Luc St. Pierre
The Sound Architect speaks to excellent composer Luc St. Pierre. Born in Ottawa, Canada, Luc St. Pierre studied piano for many years while performing in a variety of musical ensembles before entering the Université de Montréal to pursue his interests in orchestral and electroacoustic composition with Alan Belkin and Marcelles Deschesnes.
Interview with Professional Composer, Mark Morgan
The Sound Architect speaks to excellent Fallout composer, Mark Morgan. Mark is a composer of film, television and video games who lives and works in the Los Angeles area. Influenced by some of the more fringe elements of music making, Mark has developed a style embracing an electronic, industrial, ethnic, and acoustic palette
Interview with Professional Composer, Joris de Man!
The Sound Architect interviews Joris de Man. Joris is a Dutch composer and sound designer living in the UK. Born in The Hague in 1972 into a musical family, his father was a professor at the Hague Royal Conservatory and a well-known contemporary composer, his mother an internationally acclaimed Harpsichordist. Joris'
EGX Rezzed Audio Highlights!
After visiting EGX Rezzed last weekend at the Birmingham NEC, Founder/Sound Designer Sam Hughes recounts his audio highlights from the experience... Sam speaks to Jey Kazi, sound designer of Tiny Keep, as well as Gavin Harrison, composer of Tango Fiesta as well as discussing the key moments in game audio from the event. Read more here: EGX
We Audio Review 10 Second Ninja!
The Sound Architect are very exhilarated to announce that we had the pleasure of playing the new game 10 Second Ninja from GameDesignDan out now! We discuss the sounds and music as well as speak to the game's composer/sound designer Tim Rurkowski! Read our audio review here: Look Out Robot Hitler, It's
Interview with Composer, Lance Hayes
The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and
Interview with Composer, Peter McConnell
The Sound Architect speaks to amazing composer, Peter McConnell! Peter has composed award-winning scores in the Interactive Entertainment Industry for nearly two decades. His credits include Plants Vs. Zombies: Garden Warfare, Broken Age, the Sly Cooper Series, Star Wars: The Old Republic, Psychonauts, Brutal Legend, The Sims, Indiana Jones, Grim Fandango and Monkey Island. Peter is fluent
BAFTA Games Awards 2014!!!
Massive Congratulations to all the nominees and winners at the BAFTA Games Awards last night! Highlights for us were: The Audio Achievement in 2014 went to The Last of Us! Congratulations to Phillip Kovats and all the audio guys at Naughty Dog, Inc. very well deserved award and up against some great
Game Music Connect is back for 2014!
International Video Game Music Conference returns to Southbank Centre, London on September 24 Electronic Arts' Worldwide Executive of Music Steve Schnur to Keynote UK's Premier Event Celebrating the Art of Composing Music for Video Games. Speakers include Remember Me composer Olivier Derivière, BAFTA Award Winning composer Garry Schyman and BAFTA Nominated composer Jessica Curry. LONDON,