Interview with Sound Editor, Lucy Johnstone

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The Sound Architect speaks to Sound Editor Lucy Johnstone. Lucy is a Sound Editor at Envy Post Production and mixes Short Films in her spare time. Originally a classical musician (playing the Flute, Piano and singing mostly) she entered the life of Audio Post Production about 5 years ago and has

Interview with Professional Composer, Winifred Phillips, Author of A Composer’s Guide to Game Music

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The Sound Architect speaks with professional game music composer Winifred Phillips.  Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award

The Drowned Man: A Hollywood Fable Review

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The Sound Architect audio review the highly acclaimed The Drowned Man: A Hollywood Fable the newest installment from the ever successful production company Punchdrunk. The project consists of over 170 rooms with 33 sound zones with Stephen Dobbie at the helm of all the sound. Have a read here to see

Interview with esteemed Audio Director, Michael Peter

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The Sound Architect Speaks to Michael David Peter. Michael is an audio director who has worked in the video game industry since 2001 and composes music for games and film/tv. Rooted in a long musical history, Michael is a talented multi-instrumentalist, audio engineer and composer who has excelled at sound

Q&A With Juan Carlos Bagnell AKA SomeAudioGuy/SomeGadgetGuy

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The Sound Architect holds a Q&A LIVE on Google+ via a Hangout with esteemed Voice Over Director, Juan Carlos Bagnell AKA SomeAudioGuy/SomeGadgetGuy. Juan has years of experience recording the human voice and has worked with an amazing amount of talent over the years. Juan often shares his experiences on Twitter and

Interview with Professional Voice Actor Carina Reeves

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The Sound Architect speaks to the cheerful and bubbly professional voice artist Carina Reeves! We discuss her career so far and gain invaluable insight into how the industry works. Plus her top 5 tips for aspiring voice artists are great  ! Carina Reeves is from London, and has been acting sice she

Interview with Professional Sound Designer, Chris Sweetman

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The Sound Architect speaks with the excellent Sound Designer, Chris Sweetman. Chris has extensive experience in the game audio world as an Audio Director and has lent his expertise to great games such as Black, Brink and Epic Games’ forthcoming Fortnite.  Chris started in sound post production at the Digital Sound House a facility that catered

Interview with Professional Composer, Jason Graves

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The Sound Architect speaks with incredible composer Jason Graves. Jason is an Academy Award-winning (BAFTA) composer who has brought his passion for music to franchises such as TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of

Interview with Professional Composer, David Housden

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The Sound Architect speaks to professional composer, David Housden. David is an award winning, BAFTA nominated composer from Suffolk, creating immersive and memorable music for visual media. In the years since completing his studies he’s worked on a multitude of titles including Bossa Studio’s BAFTA award winning Monstermind, Sony’s Playstation Home for PS3, Mike

Fryda Wolff Part 7 the FINAL PART!

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It has to be said we're kind of sad we'll have no more parts of our Fryda Wolff interview to upload as this is the ultimate part, Part 7! In the final part of our interview with voice artist Fryda Wolff, Fryda gives her top tips for aspiring sound designers and