Sound Design
Dialogue
The dialogue is nice and cheesy! However, it appeals to that horror flick fan in me, especially as it’s got a moment based around the horror shows that visit haunted houses. Nice typical plot.
Of course I do like the nod to “Make sure the sound’s ok this time… I don’t do ADR” – nice haha.
In terms of characters, again very few that speak. Without spoilers, the performances were appropriate for the genre, but again quite cheesy. So far I’m liking it though, it really captures the horror movie feel. Plus, what would Resi be without it’s classic cheese ?
Music
There’s no music to speak of, they’ve gone for a very heavy P.T. vibe, which is very obvious to anyone playing it.
Overall
Although I don’t quite get the family thing and it’s still not a Resi game to me yet, it’s all about the audio right now. It’s got some great moments, it’s obviously still early days. There’s some weird panning at times that doesn’t quite make sense, plus it seems very quiet overall.
Still it’s a demo of something coming next January, so I’m hoping that we’ll hear a lot more cool stuff in the main game. I’m EXCITED!
We hope you enjoyed Sam’s review, check out others in our Reviews section. Don’t forget to sign up to ourMonthly Newsletter to make sure you don’t miss out on our reviews and interviews.
We’re also running a Patreon campaign to make sure we can keep bringing you regular, high quality content if you’re feeling generous! Thanks for even sharing!
The Sound Architect