"When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone." Until Dawn is the recent PS4 interactive horror release, that is a very unique twist on the traditional horror tropes that will excite horror fans around the world. We
Tag: audio professional
Interview with LittleBigPlanet Composer & Spitfire Audio’s Co-Founder, Paul Thomson
Ahead of his appearance at Game Music Connect 2015 we catch up with composer and Spitfire Audio co-founder, Paul Thomson! Paul started his musical training at an early age, playing the piano, clarinet and cathedral organ as a child and touring the world as a chorister, in Worcester Cathedral Choir. Upon
Interview with Composer and Sound Designer, Renaud Bédard
Andrew Overfield speaks to Composer and Sound designer, Renaud Bédard. Renaud is a programmer and tinkerer who is currently working at Capybara Games in Toronto on Below, an upcoming PC and Xbox One title. He also much enjoys tweaking knobs on the KORG littleBits synth system on evenings and weekends, as
Interview with Monument Valley Sound Designer, Stafford Bawler
Stafford is an award winning sound designer with nearly 18 years’ experience of creating and integrating audio content into video games. His work spans four console generations that can be found in over 70 published titles to date. These include everything from his first title ‘Chill’ a very early snowboarding
Interview with Sam Estes & Michael Hobe of Sonicsmiths
Sam Hughes speaks to Sam Estes and Michael Hobe, founders of Sonicsmiths about sampling for Hans Zimmer, founding Sonicsmiths and their new product The Foundry. Sam and Michael met while working at Hans Zimmer's company, Remote Control Productions (2008-2012) and both left together to join the team at Cinesamples. During their
Interview with Walter Murch
Image source https://www.tribecaflashpoint.edu Leading up to his appearance at The School of Sound this week, the legendary Walter Murch chats to Sam Hughes about his career so far, the changes in technology he has seen as well as his presentation at The School of Sound next Saturday. Walter Murch has been editing and
The School of Sound – Interview with John Broomhall
JOHN BROOMHALL to host videogame panel at THE SCHOOL OF SOUND INTERNATIONAL SYMPOSIUM 2015 Wednesday - Saturday - 8-11 April 2015 - Southbank Centre - London The Sound Architect catches up with John about his appearance at The School of Sound and how he was inspired by this event right HERE. Enjoy! The Sound
Interview with Beep: Game Sound Doc
Sam Hughes caught up with Karen, Matt and Andreas down in London whilst they were filming their Kickstarter project: “Beep: Game Sound Doc” at the AES Audio For Games Conference. They chat about their backgrounds and the documentary so far (In a room with great reverb ;p) Listen to the interview here: Interview
Interview with Dying Light’s Audio Director, Pawel Blaszczak
The Sound Architect™ catches up with Pawel Blaszczak, Audio Director of the highly anticipated Dying Light! Pawel Blaszczak is a soundtrack composer for videogames and movies. His first compositions were created on Commodore 64. Since 1997 he’s been composing videogame soundtracks professionally. His work includes music for Dead Island, Call of Juarez
Interview with Director of The School of Sound, Larry Sider
The Sound Architect catches up with Larry Sider, Director at The School of Sound CIC. The School of Sound teaches the creative use of sound in the arts and media. Through workshops, seminars, articles and, most importantly, our biennial International Symposium in London, we promote an awareness of how artists and professional