Dehumaniser Review

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The Sound Architect was fortunate enough to try out Dehumaniser from Orfeas Boteas at Krotos Ltd. The concept of Dehumaniser is a real time voice changing software that will enable to use either presets or your own settings to create a monstrous voice while recording voice or after it is recorded. Sam Hughes has

0RBITALIS Audio Review!

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The Sound Architect was fortunate enough to try out the Steam Early Access Release of 0RBITALIS. 0RBITALIS is a simulation game born out of the Ludum Dare 28 gamejam. The theme ‘You Only Get One’ inspired Alan to blend his passion for physics with gaming, accentuated by his trademark aesthetic. The objective

Interview with Authors of The Essential Guide to Game Audio, Scott Looney & Steve Horowitz

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The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz.   Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online

EGX Rezzed Audio Highlights!

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After visiting EGX Rezzed last weekend at the Birmingham NEC, Founder/Sound Designer Sam Hughes recounts his audio highlights from the experience... Sam speaks to Jey Kazi, sound designer  of Tiny Keep, as well as Gavin Harrison, composer of Tango Fiesta as well as discussing the key moments in game audio from the event.  Read more here: EGX

We Audio Review 10 Second Ninja!

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  The Sound Architect are very exhilarated to announce that we had the pleasure of playing the new  game 10 Second Ninja from GameDesignDan out now! We discuss the sounds and music as well as speak to the game's composer/sound designer Tim Rurkowski! Read our audio review here: Look Out Robot Hitler, It's

Interview with Professional Composer, Winifred Phillips, Author of A Composer’s Guide to Game Music

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The Sound Architect speaks with professional game music composer Winifred Phillips.  Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award

The Drowned Man: A Hollywood Fable Review

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The Sound Architect audio review the highly acclaimed The Drowned Man: A Hollywood Fable the newest installment from the ever successful production company Punchdrunk. The project consists of over 170 rooms with 33 sound zones with Stephen Dobbie at the helm of all the sound. Have a read here to see

Interview with Professional Sound Designer, Chris Sweetman

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The Sound Architect speaks with the excellent Sound Designer, Chris Sweetman. Chris has extensive experience in the game audio world as an Audio Director and has lent his expertise to great games such as Black, Brink and Epic Games’ forthcoming Fortnite.  Chris started in sound post production at the Digital Sound House a facility that catered