The Sound Architect speaks to talented Chris Green, freelance composer/sound designer for Film, TV and Games, trading under the brand Blurred Edge. Chris recently scored the original soundtrack for Criterion/EA game Need for Speed: Most Wanted, the interactive orchestral score to Little Big Planet Nightmare Before Christmas and has worked
Tag: audio
Interview with Jon Vincent, Studio Audio Director at Rare Ltd
The Sound Architect had the pleasure of speaking with Jon Vincent, Studio Audio Director at Rare Ltd, Microsoft Games Studio. Jon has lent his expertise to games such as Conflict: Desert Storm, The Great Escape Wheelman and Driver: San Fransisco. We discuss his journey into audio and gain fantastic advice on how to go
Interview with Fryda Wollf Part 5
Interview with Killzone: Mercenary Composer, Walter Mair
The Sound Architect has the pleasure of speaking with the fantastic composer for Killzone: Mercenary, Walter Mair. Walter has previously created dramatic original scores for feature films such as The List, Seamonsters and Alone In The Dark as well as commercials for BMW and Mercedes-Benz. His previous video game scores include the Ivor Novello nominated Empire: Total
Interview with Rovio’s Sound Designer/Composer, Pasi Pitkanen
The Sound Architect speaks to Pasi Pitkanen, sound designer and composer for Rovio. We discuss his career path, gain some advice on what to do to get into the industry as well as discuss his future plans. Pasi founded the Audio Spotlight with Zdravko Djordjević, where they also interview audio professionals within
Killzone: Mercenary Soundtrack Released
London, United Kingdom - Ivor Novello nominated and Telly award winning composer Walter Mair scores Sony Computer Entertainment Europe's (SCEE) highly acclaimed PlayStation®Vita (PS Vita) title, Killzone: Mercenary, lauded by critics as "setting a new bar of quality for FPS on handheld" and "one of the better first-person shooters, period." Walter Mair's music
Interview with Rodney Gates
The Sound Architect speaks to Audio Director, Rodney Gates. Rodney is currently the Audio Director at Sony Online Entertainment and has worked on projects including; Robert Ludlum’s The Bourne Conspiracy, Transformers: War for Cybertron, DC Universe Online and Magic: The Gathering – Tactics. We discuss his career path and gain a great
Interview with Silas Hite
The Sound Architect interviews fantastic composer Silas Hite! Silas has worked on various media formats including Films, TV and Games. His talented compositions appear on Skate 3, The Simpsons Videogame, TV series Shaggy and Scooby Doo Get a Clue, various commercials and many many more. We talk to Silas about his career, his process
Power Up Audio Review
We've played "Power Up" and decided to write our own audio review. Power up is the new indie release onto the Xbox Store from Psychotic Software. Psychotic Psoftware is a One-man Band show by Mike Hanson so everything, including the audio, was designed by him. Read it here: Time for a Psychotic Power
Interview with Wwise
We speak to Wwise Jacques Deveau, Vice-President, Sales & Business Development about the new build Wwise 2013.1. Very insightful interview where we discuss the history of the software as well as why you should use it and the main features of the new build. Check it out here: Interview with Wwise Enjoy! The Sound