BAFTA Games Awards 2016 Highlights!

og:image

Sam Hughes reports from the red carpet and the winners lounge at this years BAFTA Games Awards 2016. Here is just a sample of the interviews coming soon! Featuring: Merle Dandridge (Winner, Performer 2016) Jessica Curry (Winner, Music, Audio Achievement, 2016) Troy Baker (2014.15 Performer Nominee) David Braben (BAFTA Fellowship 2015) David Bateson

Firewatch Game Audio Review

og:image

Developer: Campo Santo Composer/Sound Designer: Chris Remo Sound Provided by: Bay Area Sound Inc., Jared Emerson-Johnson, Julian Kwasneski, Connor Stock & Chris Remo Voice Artists: Rich Sommer, Cissy Jones Review by Katie Tarrant Edited by Sam Hughes Back in February, San Francisco developers Campo Santo brought us Firewatch. Featuring members who have worked on the likes of Bioshock

How Much Exposure Buys You Food

og:image

OPINION PIECE: All opinion pieces are not representative of The Sound Architect as a whole, but of the individual writing the piece. Featured Image Credit: Inmybag.net 1 Article by Andrew Overfield Edited by Sam Hughes Keep in mind boys and girls, this is an opinion piece. My first for The Sound Architect and one

The Cloud: An EastWest ComposerCloud Review

Review by Andrew Overfield Edited by Sam Hughes Developer: Sounds Online/East West Composer: Andrew Overfield Reviewed on: Mac / Logic Pro 9 You don’t get much bigger than EastWest when it comes to virtual instrument production, and as one of the market leaders an innovators for the last 27 years it’s not hard to see why. At the

ELIAS Composer’s Studio Review

og:image

Review by Andrew Overfield Edited by Sam Hughes Developer: ELIAS Software Reviewed on: OSX I am a firm believer in not upsetting the creative flow. When I’m working on a cue or another project, I don't like to stop and deal with anything else whilst I’m working. Probably the reason my dishwasher is always

Interview with Composer, Ian Livingstone

Sam Hughes speaks to renowned composer, Ian Livingstone! Ian is a multi-instrumentalist who began his professional career as session musician engineer and midi programmer; recording and touring Europe with a number of successful bands. After taking a music degree at Salford University Ian began scoring video game soundtracks such as “Starlancer”,