The Sound Architect was luckily able to try out the Steam Early Access Release of Flockers. Flockers is basically a modern take on Lemmings from Team 17, the awesome UK guys who brought us Worms! Read Sam Hughes' review here: Flockers Audio Review Enjoy! The Sound Architect //
Tag: composer
Interview with Composer, Jeff Broadbent
The Sound Architect had the pleasure of speaking with the excellent composer, Jeff Broadbent! Jeff Broadbent is a Hollywood Music In Media Award-winning and Global Music Award-winning composer whose passion for music and sound has been heard around the world in numerous video games, television programs, trailers, and films. Broadbent has
Interview with Professional Composer, Luc St. Pierre
The Sound Architect speaks to excellent composer Luc St. Pierre. Born in Ottawa, Canada, Luc St. Pierre studied piano for many years while performing in a variety of musical ensembles before entering the Université de Montréal to pursue his interests in orchestral and electroacoustic composition with Alan Belkin and Marcelles Deschesnes.
Interview with Professional Composer, Mark Morgan
The Sound Architect speaks to excellent Fallout composer, Mark Morgan. Mark is a composer of film, television and video games who lives and works in the Los Angeles area. Influenced by some of the more fringe elements of music making, Mark has developed a style embracing an electronic, industrial, ethnic, and acoustic palette
Interview with Professional Composer, Joris de Man!
The Sound Architect interviews Joris de Man. Joris is a Dutch composer and sound designer living in the UK. Born in The Hague in 1972 into a musical family, his father was a professor at the Hague Royal Conservatory and a well-known contemporary composer, his mother an internationally acclaimed Harpsichordist. Joris'
Interview with Composer, Lance Hayes
The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and
Interview with Composer, Peter McConnell
The Sound Architect speaks to amazing composer, Peter McConnell! Peter has composed award-winning scores in the Interactive Entertainment Industry for nearly two decades. His credits include Plants Vs. Zombies: Garden Warfare, Broken Age, the Sly Cooper Series, Star Wars: The Old Republic, Psychonauts, Brutal Legend, The Sims, Indiana Jones, Grim Fandango and Monkey Island. Peter is fluent
Interview with Professional Composer, Winifred Phillips, Author of A Composer’s Guide to Game Music
The Sound Architect speaks with professional game music composer Winifred Phillips. Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award
Interview with esteemed Audio Director, Michael Peter
The Sound Architect Speaks to Michael David Peter. Michael is an audio director who has worked in the video game industry since 2001 and composes music for games and film/tv. Rooted in a long musical history, Michael is a talented multi-instrumentalist, audio engineer and composer who has excelled at sound
Interview with Professional Composer, Jason Graves
The Sound Architect speaks with incredible composer Jason Graves. Jason is an Academy Award-winning (BAFTA) composer who has brought his passion for music to franchises such as TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of