Interview with Professional Composer, David Housden

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The Sound Architect speaks to professional composer, David Housden. David is an award winning, BAFTA nominated composer from Suffolk, creating immersive and memorable music for visual media. In the years since completing his studies he’s worked on a multitude of titles including Bossa Studio’s BAFTA award winning Monstermind, Sony’s Playstation Home for PS3, Mike

GuitarMonics Kickstarter from Sound Designer, Rodney Gates

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The Sound Architect speaks to renowned Sound Designer, Rodney Gates, regarding his new virtual instrument from his company SoundCues.    Read it Here: GuitarMonics Kickstarter from Sound Designer, Rodney Gates   To hear GuitarMonics in action, visit the Kickstarter page here, which ends February 16th: http://www.kickstarter.com/projects/1034838346/guitarmonics-the-first-virtual-instrument-from-sou   First, here is a link to the main Kickstarter project video

Paragon Audio Review

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New audio review on The Sound Architect! Sam Hughes reviews the upcoming indie game Paragon. Read the full review here: Panned Bouncy Balls in Paragon Enjoy! The Sound Architect //

Interview with Professional Composer, Olivier Deriviere

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  The Sound Architect speaks to professional composer, Olivier Deriviere. Classically trained multimedia composer Olivier Deriviere has scored numerous animation, film and video game soundtracks including the widely acclaimed interactive scores for Remember Me, Alone In The Dark, Of Orcs and Men and the ObScure video game series. An alumnus of Berklee College

Interview with Professional Composer and Orchestrator, Penka Kouneva

The Sound Architect speaks to brilliant composer and orchestrator Penka Kouneva. Penka enjoys a reputation among Hollywood composers as a unique talent. Working alongside Steve Jablonsky she composed the score for Prince of Persia: The Forgotten Sands and Transformers: Revenge of the Fallen video games, and has scored many indie features, indie games and

Interview with Alastair Lindsay, Music Production Manager – Creative Services Group WWSE at SCEE.

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  The Sound Architect recently spoke to Alastair Lindsay, Music Production Manager - Creative Services Group WWSE at SCEE. Alastair is mainly a composer, who has also worked in most areas of audio including dialogue recording and sound design. As Music Production Manager of Creative Services Group, Alastair works with composers in

Interview with Professional Composer, Chris Green

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The Sound Architect speaks to talented Chris Green, freelance composer/sound designer for Film, TV and Games, trading under the brand Blurred Edge. Chris recently scored the original soundtrack for Criterion/EA game Need for Speed: Most Wanted, the interactive orchestral score to Little Big Planet Nightmare Before Christmas  and has worked

Interview with Killzone: Mercenary Composer, Walter Mair

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The Sound Architect has the pleasure of speaking with the fantastic composer for Killzone: Mercenary, Walter Mair. Walter has previously created dramatic original scores for feature films such as The List, Seamonsters and Alone In The Dark as well as commercials for BMW and Mercedes-Benz. His previous video game scores include the Ivor Novello nominated Empire: Total