Sam Hughes speaks to Award-winning British Film, TV and Video Game composer, Stephen Baysted. They discuss his career so far, some great advice, his work on Project Cars, The Impressionists and more! Stephen is well known for his versatility and for his emotionally charged and expressively powerful music. Over the past 12
Tag: composition
Uncle Art: A Temporal Shift Documentary – Dave Lowe & Holly Jazz Lowe Interview
We speak to veteran video game composer Dave Lowe (Elite 2 Frontier, Street Fighter 2, Beneath A Steel Sky) and his singer/songwriter daughter, Holly Jazz Lowe, about their kickstarter project - A Temporal Shift. With this Kickstarter project, they hope to achieve enough backing to create the album of song
Interview with Composers, Brian Trifon & Brian Lee White from Finishing Move Inc.
The Sound Architect™ speaks to composers Brian Lee White (Left) and Brian Trifon (Right) at Finishing Move Inc! About Finishing Move Founded by composers Brian Trifon and Brian Lee White, Finishing Move is a production company specializing in music composition, sound design, and score supervision for video games, ad campaigns, television and film. Credits include
Interview with Sound Designer and Composer, James Stant
The Sound Architect catches up with audio extraordinaire, James Stant. James is a British composer, sound designer and multi-instrumentalist. Originally from Leicestershire, he now resides in Cambridge and works as a Senior Audio Designer at Frontier Developments, a 260-person studio founded by Elite co-creator David Braben. James' passion for audio led him to
Alien: Isolation Exclusive Preview Day at Creative Assembly
Following on from our Interview: Alien: Isolation Audio Interview with Sam Cooper & Byron Bullock! Sam Hughes from The Sound Architect and Becky Hirst (Dark Cleo) from Dark Cleo Productions, amongst a few select other, were invited down to Creative Assembly on the 19th September, experience their upcoming survival horror release Alien: Isolation. Sam Hughes and Becky Hirst
Commercial Scoring Workshop Interview with Silas Hite
The Sound Architect catches up again with Emmy-award winning composer Silas Hite who is hosting a Commercial Scoring Workshop (in partnership with iZotope) taking place September 6th, 9th, and 11th. The workshop will take place in-person in Los Angeles and is available for participants world-wide through web conference. This workshop is
John Broomhall and “The 2014 Sessions” of Transport Tycoon
Ahead of his forthcoming appearance at GAME MUSIC CONNECT, John Broomhall recently caught up with the Sound Architect and spoke about his “2014 Sessions” for the iOS and Android reboot of PC strategy classic Transport Tycoon…. Check it out here: John Broomhall and "The 2014 Sessions" of Transport Tycoon Enjoy! The Sound Architect //
Interview with Professional Composer, Winifred Phillips, Author of A Composer’s Guide to Game Music
The Sound Architect speaks with professional game music composer Winifred Phillips. Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award
GuitarMonics Kickstarter from Sound Designer, Rodney Gates
The Sound Architect speaks to renowned Sound Designer, Rodney Gates, regarding his new virtual instrument from his company SoundCues. Read it Here: GuitarMonics Kickstarter from Sound Designer, Rodney Gates To hear GuitarMonics in action, visit the Kickstarter page here, which ends February 16th: http://www.kickstarter.com/projects/1034838346/guitarmonics-the-first-virtual-instrument-from-sou First, here is a link to the main Kickstarter project video