Sam Hughes caught up with sound designer and composer, Damjan Mravunac. Damjan has been at the helm of Croteam's audio department for the past 16 years and is responsible for music and sound effects for the Talos Principle and Serious Sam series, including Croteam's latest release Serious Sam VR: The Last
Tag: dehumaniser
Interview with Krotos on Dehumaniser II and Simple Monsters
A couple of weeks ago Sam Hughes had a chat with Matt Collings and Orfeas Boteas from our sponsors Krotos Ltd. about their Dehumaniser II and Simple Monsters software! For more information on Krotos and their great products head to their links below! LINKS Official Dehumaniser Twitter @KrotosAudio Facebook Dehumaniser We hope you enjoyed the interview, feel free to
Dehumaniser Anouncement!
We are proud to announce that we are sponsored by Krotos, makers of Dehumaniser II! Many thanks to everyone over there for their support, here's some info on the NEW features of their recent release Dehumaniser II. Dehumaniser II, the popular creature sound design software used in Disney's The Jungle Book and James Wan’s
AES: Audio for Games 61st Conference
Article by Alyx Jones Edited by Sam Hughes Alyx Jones recounts her experience of this year's AES Audio for Games Conference back in February. The 61st Audio for Games conference held at The Royal Society of Chemistry, London, took place Wednesday 10th to Friday 12th February 2016. This renowned event draws many game audio professionals
Dehumaniser Review
The Sound Architect was fortunate enough to try out Dehumaniser from Orfeas Boteas at Krotos Ltd. The concept of Dehumaniser is a real time voice changing software that will enable to use either presets or your own settings to create a monstrous voice while recording voice or after it is recorded. Sam Hughes has