3 days on the beach, tonnes of amazing talks on various different disciplines of game design, from art to programming, and our very favourite: audio. To make things even better, we've been lucky to interview the charismatic Scott Gershin about his time as a sound designer, working on films and
Tag: doom
Doom VFR – VR Audio Review
Review by Tom Garner Edited by Alyx Jones Developer: Bethesda Game Studios Publisher: Bethesda Softworks Composer: Mick Gordon Audio Design: Ben Carney and Chad Mossholder Reviewed on: PC I fear I may start needing a disclaimer atop these reviews until I talk about a game that’s been designed specifically for VR, rather than games that are
Interview with DOOM Composer, Mick Gordon
Sam Hughes speaks to the fantastic Mick Gordon, about his career so far, the DOOM soundtrack, as well as how you get pentagrams and numbers to appear in a spectogram! Editor's Note: I also HIGHLY recommend you check out Mick's YouTube channel for some great behind-the-scenes videos on the DOOM soundtrack. Mick
Doom (Campaign) Game Audio Review
Review by Matt Hellewell Edited by Sam Hughes Developer: id Software Publisher: Bethesda Softworks Composer: Mick Gordon Audio Director: Chris Hite Reviewed on: Xbox One The Doom campaign begins with your character awakening in a Martian facility, unaware of where he is or how he got there. As the story unfolds you start to piece together the
Doom Beta Game Audio Review
Reviewed by Doug Waters Edited by Sam Hughes Developer: id Software Publisher: Bethesda Softworks Composer: Mick Gordon Sound Design: TBA Reviewed on: Playstation 4 12 years after the release of Doom 3 back in 2004 comes Doom, a reboot of the classic first-person shooter series, that since 1994, has been considered one of the most influential