Develop in Brighton 2014

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Sam Hughes of The Sound Architect visited the fantastic Develop in Brighton Conference  8-10th July 2014.  For those of you unaware of Develop it is a fantastic conference between gaming professionals of all areas, where there is a fantastic array of talks to go to as well as great exhibits to

Flockers Audio Review

  The Sound Architect was luckily able to try out the Steam Early Access Release of Flockers.  Flockers is basically a modern take on Lemmings from Team 17, the awesome UK guys who brought us Worms! Read Sam Hughes' review here: Flockers Audio Review Enjoy! The Sound Architect     //

Interview with Composer, Jeff Broadbent

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The Sound Architect had the pleasure of speaking with the excellent composer, Jeff Broadbent! Jeff Broadbent is a Hollywood Music In Media Award-winning and Global Music Award-winning composer whose passion for music and sound has been heard around the world in numerous video games, television programs, trailers, and films. Broadbent has

Interview with Authors of The Essential Guide to Game Audio, Scott Looney & Steve Horowitz

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The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz.   Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online

EGX Rezzed Audio Highlights!

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After visiting EGX Rezzed last weekend at the Birmingham NEC, Founder/Sound Designer Sam Hughes recounts his audio highlights from the experience... Sam speaks to Jey Kazi, sound designer  of Tiny Keep, as well as Gavin Harrison, composer of Tango Fiesta as well as discussing the key moments in game audio from the event.  Read more here: EGX

Interview with Composer, Lance Hayes

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The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and