"Taking place in various cities each year, the game development industry and, specifically, game audio professionals unite to share and learn from one another and the creative works and expertise of the finest of game audio teams." Some of the videos from Audiokinetic's Wwise Tour 2018 are now all
Tag: gameaudio
Dublin Games Festival 2018: Event & Audio Picks
Written by: Willy McCarter Edited By: Jake Basten Event: Dublin Games Festival Date: 24/11/18 The Event This weekend I had the immense pleasure of attending the inaugural debut launch of the Dublin Games Festival (DGF) which welcomed a mass gathering of 2000+ guests for one whole day. Having attended previous
EGX Audio Talks
Interview with Sound Designer/Recordist Michael Leaning AKA Shotgun Mike
Sam Hughes speaks with sound designer/recordist Michael Leaning. Michael Leaning has worked as a professional sound designer for 9 years, starting his sound design career at Traveller’s Tales in 2009, spending 4 years working on the hugely popular LEGO games. In 2013 he moved to Lionhead Studios to work on
Screen Music Connect Announces Early Bird Tickets and Keynote Speaker
New London-based symposium series will explore the music of film, television, video games and virtual reality, with BASCA's Vick Bain to keynote the inaugural event Created by James Hannigan, award-winning composer and Game Music Connect co-founder, Screen Music Connect builds on the success of the sold-out game music conferences to celebrate
Game Music Composers Announced For SoundTrack_Cologne 15
Takeshi Furukawa, Pieter Schlosser and Garry Schyman spearhead SoundTrack_Cologne's Games Day this year with early bird registration now open SoundTrack_Cologne returns with a star studded games program including guests Takeshi Furakawa (The Last Guardian), Pieter Schlosser (Destiny 2) and Garry Schyman (Bioshock). The composers will be talking about the characteristics of
Ludomusicology: An Interview with Dr. Melanie Fritsch
In a Sound Architect first Dr. Melanie Fritsch gives us an introduction to the weird and wonderful world of Ludomusicology: the study of music in video games. As an avid gamer from childhood and later with an academic background in Performance Studies and Musicology, Melanie became familiar with the field
PLAY! – The British Paraorchestra & Friends in Concert Review
Review by Andrew Overfield Edited by Sam Hughes Artistic Director: Charles Hazlewood Composer(s): Various Venue: Leeds Town Hall On the 20th March, Andrew Overfield and Sam Hughes checked out the PLAY! concert; a series of classical pieces performed alongside classic and modern video game music, by the British Paraorchestra & Friends, conducted by Charles Hazlewood.
Dissidia: Final Fantasy NT Game Audio Review
Review by Andrew Overfield Edited by Jake Basten Developer: Team Ninja Publisher: Square Enix / Koei Temco Composer(s): Takeharu Ishimoto / Keiji Kawamori / Tsuyoshi Sekito Audio Lead & Design: Takashi Yoshida Reviewed on: PS4 (Beta & Release) For the best part of 20 years I've been a fan of the Final Fantasy franchise, and I mean
A Bit-by-Bit History of Video Game Music: Online Course Review
Review by Willy McCarter Edited by Katie Tarrant Course: A Bit-by-Bit History of Video Game Music Course Publisher: Abertay University / Future Learn Course Lead: Dr. Kenny McAlpine Reviewed on: Future Learn Online Introduction Back in late September, I was informed by a friend that the prestigious online school of Future Learn had teamed up