The Sound Architect was luckily able to try out the Steam Early Access Release of Flockers. Flockers is basically a modern take on Lemmings from Team 17, the awesome UK guys who brought us Worms! Read Sam Hughes' review here: Flockers Audio Review Enjoy! The Sound Architect //
Tag: games
Interview with Composer, Jeff Broadbent
The Sound Architect had the pleasure of speaking with the excellent composer, Jeff Broadbent! Jeff Broadbent is a Hollywood Music In Media Award-winning and Global Music Award-winning composer whose passion for music and sound has been heard around the world in numerous video games, television programs, trailers, and films. Broadbent has
0RBITALIS Audio Review!
The Sound Architect was fortunate enough to try out the Steam Early Access Release of 0RBITALIS. 0RBITALIS is a simulation game born out of the Ludum Dare 28 gamejam. The theme ‘You Only Get One’ inspired Alan to blend his passion for physics with gaming, accentuated by his trademark aesthetic. The objective
EGX Rezzed Audio Highlights!
After visiting EGX Rezzed last weekend at the Birmingham NEC, Founder/Sound Designer Sam Hughes recounts his audio highlights from the experience... Sam speaks to Jey Kazi, sound designer of Tiny Keep, as well as Gavin Harrison, composer of Tango Fiesta as well as discussing the key moments in game audio from the event. Read more here: EGX
Interview with Composer, Lance Hayes
The Sound Architect speaks to Lance Hayes. Lance is an award winning composer working in media, advertising, television, and video game soundtracks. Some of his latest projects include composing and producing music for Nike+ Kinect Fitness, the Stranded Music for the mega hit video game Gears of War 3, music for Xbox Fitness and
Interview with Professional Composer, Winifred Phillips, Author of A Composer’s Guide to Game Music
The Sound Architect speaks with professional game music composer Winifred Phillips. Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award
Interview with esteemed Audio Director, Michael Peter
The Sound Architect Speaks to Michael David Peter. Michael is an audio director who has worked in the video game industry since 2001 and composes music for games and film/tv. Rooted in a long musical history, Michael is a talented multi-instrumentalist, audio engineer and composer who has excelled at sound
Fryda Wolff Part 7 the FINAL PART!
The Lady Indie Game
Interview with Professional Composer and Orchestrator, Penka Kouneva
The Sound Architect speaks to brilliant composer and orchestrator Penka Kouneva. Penka enjoys a reputation among Hollywood composers as a unique talent. Working alongside Steve Jablonsky she composed the score for Prince of Persia: The Forgotten Sands and Transformers: Revenge of the Fallen video games, and has scored many indie features, indie games and