Part 6 of our interview with Fryda Wolff is now online! Amazing Voice Artist Fryda Wolff discusses who her idols are and how to be a professional voice artist when it comes to working in the studio. Fantastic advice from a fantastic pro! Listen to it here: Interview with Fryda Wolff Don't forget
Tag: games
Interview with Erick Ocampo,Sound Designer at Sony Computer Entertainment America LLC
Interview with Professional Composer, Chris Green
The Sound Architect speaks to talented Chris Green, freelance composer/sound designer for Film, TV and Games, trading under the brand Blurred Edge. Chris recently scored the original soundtrack for Criterion/EA game Need for Speed: Most Wanted, the interactive orchestral score to Little Big Planet Nightmare Before Christmas and has worked
Interview with Jon Vincent, Studio Audio Director at Rare Ltd
The Sound Architect had the pleasure of speaking with Jon Vincent, Studio Audio Director at Rare Ltd, Microsoft Games Studio. Jon has lent his expertise to games such as Conflict: Desert Storm, The Great Escape Wheelman and Driver: San Fransisco. We discuss his journey into audio and gain fantastic advice on how to go
Castles in the Sky
The Sound Architect – Eurogamer
Killzone: Mercenary Soundtrack Released
London, United Kingdom - Ivor Novello nominated and Telly award winning composer Walter Mair scores Sony Computer Entertainment Europe's (SCEE) highly acclaimed PlayStation®Vita (PS Vita) title, Killzone: Mercenary, lauded by critics as "setting a new bar of quality for FPS on handheld" and "one of the better first-person shooters, period." Walter Mair's music
Interview with Rodney Gates
The Sound Architect speaks to Audio Director, Rodney Gates. Rodney is currently the Audio Director at Sony Online Entertainment and has worked on projects including; Robert Ludlum’s The Bourne Conspiracy, Transformers: War for Cybertron, DC Universe Online and Magic: The Gathering – Tactics. We discuss his career path and gain a great
Interview with Silas Hite
The Sound Architect interviews fantastic composer Silas Hite! Silas has worked on various media formats including Films, TV and Games. His talented compositions appear on Skate 3, The Simpsons Videogame, TV series Shaggy and Scooby Doo Get a Clue, various commercials and many many more. We talk to Silas about his career, his process
Power Up Audio Review
We've played "Power Up" and decided to write our own audio review. Power up is the new indie release onto the Xbox Store from Psychotic Software. Psychotic Psoftware is a One-man Band show by Mike Hanson so everything, including the audio, was designed by him. Read it here: Time for a Psychotic Power