The Sound Architect was luckily able to try out the Steam Early Access Release of Flockers. Flockers is basically a modern take on Lemmings from Team 17, the awesome UK guys who brought us Worms! Read Sam Hughes' review here: Flockers Audio Review Enjoy! The Sound Architect //
Tag: gaming
Interview with Authors of The Essential Guide to Game Audio, Scott Looney & Steve Horowitz
The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz. Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online
Interview with Professional Composer, Joris de Man!
The Sound Architect interviews Joris de Man. Joris is a Dutch composer and sound designer living in the UK. Born in The Hague in 1972 into a musical family, his father was a professor at the Hague Royal Conservatory and a well-known contemporary composer, his mother an internationally acclaimed Harpsichordist. Joris'
EGX Rezzed Audio Highlights!
After visiting EGX Rezzed last weekend at the Birmingham NEC, Founder/Sound Designer Sam Hughes recounts his audio highlights from the experience... Sam speaks to Jey Kazi, sound designer of Tiny Keep, as well as Gavin Harrison, composer of Tango Fiesta as well as discussing the key moments in game audio from the event. Read more here: EGX
Interview with Professional Composer, Winifred Phillips, Author of A Composer’s Guide to Game Music
The Sound Architect speaks with professional game music composer Winifred Phillips. Winifred is an award-winning composer and author. Some of her video game credits include Assassin’s Creed Liberation, The Da Vinci Code, God of War, LittleBigPlanet 2, Speed Racer, Shrek the Third, Spore Hero and many more. She has received a Global Music Award, an Interactive Achievement Award
Interview with esteemed Audio Director, Michael Peter
The Sound Architect Speaks to Michael David Peter. Michael is an audio director who has worked in the video game industry since 2001 and composes music for games and film/tv. Rooted in a long musical history, Michael is a talented multi-instrumentalist, audio engineer and composer who has excelled at sound
Fryda Wolff Part 7 the FINAL PART!
Paragon Audio Review
The Lady Indie Game
Interview with Professional Composer and Orchestrator, Penka Kouneva
The Sound Architect speaks to brilliant composer and orchestrator Penka Kouneva. Penka enjoys a reputation among Hollywood composers as a unique talent. Working alongside Steve Jablonsky she composed the score for Prince of Persia: The Forgotten Sands and Transformers: Revenge of the Fallen video games, and has scored many indie features, indie games and