The Sound Architect recently spoke to Alastair Lindsay, Music Production Manager - Creative Services Group WWSE at SCEE. Alastair is mainly a composer, who has also worked in most areas of audio including dialogue recording and sound design. As Music Production Manager of Creative Services Group, Alastair works with composers in
Tag: gaming
Interview with Professional Composer, Chris Green
The Sound Architect speaks to talented Chris Green, freelance composer/sound designer for Film, TV and Games, trading under the brand Blurred Edge. Chris recently scored the original soundtrack for Criterion/EA game Need for Speed: Most Wanted, the interactive orchestral score to Little Big Planet Nightmare Before Christmas and has worked
Interview with Jon Vincent, Studio Audio Director at Rare Ltd
The Sound Architect had the pleasure of speaking with Jon Vincent, Studio Audio Director at Rare Ltd, Microsoft Games Studio. Jon has lent his expertise to games such as Conflict: Desert Storm, The Great Escape Wheelman and Driver: San Fransisco. We discuss his journey into audio and gain fantastic advice on how to go
Interview with Killzone: Mercenary Composer, Walter Mair
The Sound Architect has the pleasure of speaking with the fantastic composer for Killzone: Mercenary, Walter Mair. Walter has previously created dramatic original scores for feature films such as The List, Seamonsters and Alone In The Dark as well as commercials for BMW and Mercedes-Benz. His previous video game scores include the Ivor Novello nominated Empire: Total
Interview with Chad Mossholder
We speak to Chad Mossholder about his career and gain valuable insight into the industry and advice on how to break in! Chad has been composer/sound designer for many amazing games including DC Universe, Everquest, Everquest II, Star Wars Galaxies and Matrix Online. Read our interview here: Interview with Chad Mossholder Enjoy! The Sound
Castles in the Sky
The Sound Architect – Eurogamer
Killzone: Mercenary Soundtrack Released
London, United Kingdom - Ivor Novello nominated and Telly award winning composer Walter Mair scores Sony Computer Entertainment Europe's (SCEE) highly acclaimed PlayStation®Vita (PS Vita) title, Killzone: Mercenary, lauded by critics as "setting a new bar of quality for FPS on handheld" and "one of the better first-person shooters, period." Walter Mair's music
Interview with Rodney Gates
The Sound Architect speaks to Audio Director, Rodney Gates. Rodney is currently the Audio Director at Sony Online Entertainment and has worked on projects including; Robert Ludlum’s The Bourne Conspiracy, Transformers: War for Cybertron, DC Universe Online and Magic: The Gathering – Tactics. We discuss his career path and gain a great
Power Up Audio Review
We've played "Power Up" and decided to write our own audio review. Power up is the new indie release onto the Xbox Store from Psychotic Software. Psychotic Psoftware is a One-man Band show by Mike Hanson so everything, including the audio, was designed by him. Read it here: Time for a Psychotic Power