The Sound Architect speaks to talented Chris Green, freelance composer/sound designer for Film, TV and Games, trading under the brand Blurred Edge. Chris recently scored the original soundtrack for Criterion/EA game Need for Speed: Most Wanted, the interactive orchestral score to Little Big Planet Nightmare Before Christmas and has worked
Tag: interview
Interview with Jon Vincent, Studio Audio Director at Rare Ltd
The Sound Architect had the pleasure of speaking with Jon Vincent, Studio Audio Director at Rare Ltd, Microsoft Games Studio. Jon has lent his expertise to games such as Conflict: Desert Storm, The Great Escape Wheelman and Driver: San Fransisco. We discuss his journey into audio and gain fantastic advice on how to go
Interview with Fryda Wollf Part 5
Interview with Killzone: Mercenary Composer, Walter Mair
The Sound Architect has the pleasure of speaking with the fantastic composer for Killzone: Mercenary, Walter Mair. Walter has previously created dramatic original scores for feature films such as The List, Seamonsters and Alone In The Dark as well as commercials for BMW and Mercedes-Benz. His previous video game scores include the Ivor Novello nominated Empire: Total
Interview with Rovio’s Sound Designer/Composer, Pasi Pitkanen
The Sound Architect speaks to Pasi Pitkanen, sound designer and composer for Rovio. We discuss his career path, gain some advice on what to do to get into the industry as well as discuss his future plans. Pasi founded the Audio Spotlight with Zdravko Djordjević, where they also interview audio professionals within
Interview with Chad Mossholder
We speak to Chad Mossholder about his career and gain valuable insight into the industry and advice on how to break in! Chad has been composer/sound designer for many amazing games including DC Universe, Everquest, Everquest II, Star Wars Galaxies and Matrix Online. Read our interview here: Interview with Chad Mossholder Enjoy! The Sound
Game Music Connect 2013 Follow Up
The Sound Architect speaks with fantastic composers John Broomhall and James Hannigan, following their highly successful event Game Music Connect 2013 in London. You can read our interview with them before hand here, Game Music Connect: Interview with John Broomhall and James Hannigan, as well as our article on the event here, Game
Interview with Fryda Wolff Part 4
The Sound Architect – Eurogamer
Interview with Rodney Gates
The Sound Architect speaks to Audio Director, Rodney Gates. Rodney is currently the Audio Director at Sony Online Entertainment and has worked on projects including; Robert Ludlum’s The Bourne Conspiracy, Transformers: War for Cybertron, DC Universe Online and Magic: The Gathering – Tactics. We discuss his career path and gain a great