Returnal – Supervising Sound Designer, Loic Couthier (Sony PlayStation Europe)

(TSAP S04E09) *Our first ever podcast featuring 3D audio in the intro and outro!* In this episode, Sam is joined by Loic Couthier to chat about the game audio for Returnal from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially

Voice Artist, Carina Reeves (2014)

(TSAP S01E05) Another Season 1 Blast from the Past! In 2014, Sam chats with voice actress Carina Reeves about her career, advice on voice acting and more! "The Sound Architect speaks to the cheerful and bubbly professional voice actor Carina Bowers! We discuss her career so far and gain invaluable insight into

Cyberpunk 2077 – Hanna Kubiak, Senior Sound Designer/Scene Audio Co-ordinator

(TSAP S04E05) Sam speaks to Hanna Kubiak about her journey into game audio and work on Cyberpunk 2077. This conversation dives into some of the systemic and tech solutions for things such as Foley & weapons. They also discuss how it differed to working on The Witcher III, as well as

Western Black Powder Guns – Sound Designer, Barney Oram

Barney Oram Western Black Powder Guns

(TSAP S04E03) Sam chats with Barney Oram, sound designer at Sweet Justice Sound, about his recent sound library, Western Black Powder Guns. They discuss everything about the sound library process; from prep and gear management, all the way to post processing and price. Barney also shares his learnings from making his

Ghost of Tsushima Audio Director, Rev. Dr Bradley Meyer (Sucker Punch Productions)

(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century