Earlier this year, Sam Hughes caught up with Sound Designer, Andrew Lackey, about his work on Ori and the Blind Forest. They also discuss his previous work on amazing titles such as The Matrix Trilogy as well as the recent release, The Witness and more! Andrew is an award winning sound designer and
Tag: interview
Interview with Leonard J Paul (School of Video Game Audio)
Interview with Composer, Gareth Coker
Interview with Volume Composer, David Housden
Sam Hughes catches up with Thomas Was Alone and Volume composer, David Housden. They discuss the Volume soundtrack, Riva Taylor, advice for composers and more! Read our very own Alyx Jones' review of Volume right HERE. David Housden is an award-winning, BAFTA nominated composer best known for his collaborations with visionary game developer
Pre-Game Music Connect 2015 Interview with John Broomhall & James Hannigan
THE SOUND ARCHITECT INTERVIEWS CO-FOUNDERS OF GAME MUSIC CONNECT WITH NEWS OF TWO EXCITING NEW VIP GUESTS! Thanks for speaking to us again James and John, it’s a pleasure to speak to you both, as always, and we're looking forward to seeing you at Game Music Connect 2015. It’s been a long journey and
Interview with Bill Brown
Interview by Sam Hughes Sam Hughes speaks to composer, Bill Brown. Bill is an award-winning composer and creative force behind the musical scores of fan-favorite TV, film and video game thrillers, dramas and super-hero adventures. Widely recognized for his experimental approach to developing a unique sound and for creating dynamic orchestral
Interview with Sam Estes & Michael Hobe of Sonicsmiths
Sam Hughes speaks to Sam Estes and Michael Hobe, founders of Sonicsmiths about sampling for Hans Zimmer, founding Sonicsmiths and their new product The Foundry. Sam and Michael met while working at Hans Zimmer's company, Remote Control Productions (2008-2012) and both left together to join the team at Cinesamples. During their
Interview with Walter Murch
Image source https://www.tribecaflashpoint.edu Leading up to his appearance at The School of Sound this week, the legendary Walter Murch chats to Sam Hughes about his career so far, the changes in technology he has seen as well as his presentation at The School of Sound next Saturday. Walter Murch has been editing and
The School of Sound – Interview with John Broomhall
JOHN BROOMHALL to host videogame panel at THE SCHOOL OF SOUND INTERNATIONAL SYMPOSIUM 2015 Wednesday - Saturday - 8-11 April 2015 - Southbank Centre - London The Sound Architect catches up with John about his appearance at The School of Sound and how he was inspired by this event right HERE. Enjoy! The Sound
Interview with Composer, Cris Velasco
The Sound Architect™ speaks to brilliant composer, Cris Velasco. Cris is a multiple award-winning composer of epic orchestral, dark experimental and modern hybrid music scores for video games, film and television. After graduating from UCLA with a degree in Music Composition, Velasco pursued his passion to write music for visual media; his