(TSAP S04E10) Sam is joined by Jay Waters (Audio Director and Composer, SUMO Digital) along with James E. Marshall (Music Supervisor), and Joe Thwaites (Principal Composer and Audio Lead) from Sony Creative Services Group to give insights into the highly impressive music choices and implementation for Sackboy: A Big Adventure. They
Tag: Sony
Returnal – Supervising Sound Designer, Loic Couthier (Sony PlayStation Europe)
(TSAP S04E09) *Our first ever podcast featuring 3D audio in the intro and outro!* In this episode, Sam is joined by Loic Couthier to chat about the game audio for Returnal from Finnish studio Housemarque. They deep dive into the complex systems under the hood, the challenges of mixing (with potentially
Ghost of Tsushima Audio Director, Rev. Dr Bradley Meyer (Sucker Punch Productions)
(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Dr Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century
Playstation in Concert at the Royal Albert Hall
Sony flies the flag for Game Music @ E3 2016
Article by Alyx Jones Edited by Sam Hughes If you have not yet had the chance to witness Sony Playstation's E3 press conference, you absolutely should. Bear McCreary opens the conference by silently walking to centre lower stage and taking up position as conductor of his own orchestra. No words are spoken,
Sony Computer Entertainment Europe Unveils New In-Ear Stereo Headset Launching this December
New In-Ear Stereo Headset designed for PlayStation 4, PS Vita, Smartphones and Tablets features Noise Reducing AudioShield technology and built-in microphone So a new headset has appeared from Sony Computer Entertainment Europe (SCEE). They announced today that their brand new In-ear Stereo Headset for PlayStation(R)4 (PS4(TM)) will be arriving on 4th December in
Everybody’s Gone!: The Sound of Silence
Review by Andrew Overfield Edited by Sam Hughes Developer: The Chinese Room Composer: Jessica Curry Sound Designer: Adam Hay Reviewed on: PlayStation 4 I wasn't actually intending on doing an audio review of this game to begin with. I had just heard a ton about it and after following Jessica Curry and The Chinese Room's developments since Game Music
More exciting news for Game Music Connect 2015!
Game Music Connect organizers revealed new sessions this week for the third annual international video game music conference which returns to The Purcell Room at London's Southbank Centre on September 15. Game Music Connect welcomes Director Of Music for Sony Computer Entertainment America (SCEA) Worldwide Studios, Chuck Doud as opening
Sony Network Entertainment International and Spotify Announce Global Strategic Partnership to Bring the Best in Music to PlayStation Network
Spotify to Launch on PlayStation Music This Spring in 41 Markets Across North and South America, Europe, Asia, and More Interestingly after Music Unlimited and Spotify, Sony Network Entertainment Internation and Spotify have made the following announcement: Sony Network Entertainment International LLC (SNEI) and Spotify today announced a global strategic partnership to deliver
Interview with Sound Designer, Joanna Orland
The Sound Architect speaks to the brilliant Sound Designer, Joanna Orland! Joanna Orland is currently Senior Sound Designer at Sony Computer Entertainment Europe. Joanna began her career in the games industry at EA Criterion in 2005 where she worked on the critically acclaimed Black and Burnout franchises. After 2.5 years at Criterion,