Hey Everyone, I've gotten around to posting again sooner than I thought as on a train to London! PS Virgin need to stop ripping people off with the Wifi! Not paying a 5er for an hour!!! Anyway, so the PhD. It's been very intense. A full thesis paper was due last Friday,
Tag: sound design
We’re Nominated for an Award, AGAIN! Plus personal message to you all from Sam Hughes
We are absolutely honoured to announce that we are once again nominated in the Voice Arts Awards category of Outstanding Voiceover Podcast!!! Last year we were nominated in the prestigious New York awards ceremony with our Salli Saffioti interview. This year we return as nominees with our Interview with Roger Craig Smith! What
Interview with Composer & Founder of GameSoundCon, Brian Schmidt
Sam Hughes speaks to composer Brian Schmidt! Brian is also the founder and creator of GameSoundCon. The 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award, Brian has been creating game music, sounds and cutting edge game sound technology since 1987. With a credit list of over 130
Until Dawn Feature with Composer, Jason Graves & Audio Director, Barney Pratt
"When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone." Until Dawn is the recent PS4 interactive horror release, that is a very unique twist on the traditional horror tropes that will excite horror fans around the world. We
Everybody’s Gone!: The Sound of Silence
Review by Andrew Overfield Edited by Sam Hughes Developer: The Chinese Room Composer: Jessica Curry Sound Designer: Adam Hay Reviewed on: PlayStation 4 I wasn't actually intending on doing an audio review of this game to begin with. I had just heard a ton about it and after following Jessica Curry and The Chinese Room's developments since Game Music
Interview with LittleBigPlanet Composer & Spitfire Audio’s Co-Founder, Paul Thomson
Ahead of his appearance at Game Music Connect 2015 we catch up with composer and Spitfire Audio co-founder, Paul Thomson! Paul started his musical training at an early age, playing the piano, clarinet and cathedral organ as a child and touring the world as a chorister, in Worcester Cathedral Choir. Upon
Jurassic World: This Walrus is a Tiny T-Rex
Review by Andrew Overfield Edited by Sam Hughes Director: Colin Trevorrow Composer: Michael Giacchino Sound Designers: Pete Horner, Al Nelson & Team Reviewed on: Film Now let's forget that there has ever been previous Jurassic films for a moment ok? ... Nope, I can't either. When first seeing this film I wanted to keep an open mind, and ear,
EDINBURGH GAME SYMPOSIUM- PROTOPLAY EDITION ‘DARE TO BE DIGITAL’ VIDEO GAME COMPETITION
Guest Article by Julian Surma Edited by Sam Hughes A guest article by student, Julian Surma, after his visit to the Edinburgh Game Symposium - Proto-Play Edition co-directed by Video game composers, Luci Holland and Jacob Pernell. Find out what he thought of the event's third year, and first appearance in Dundee. Normally the prospect
PS+ Game of the Month: Sound Shapes
Review by Alyx Jones Developer: Queasy Games Composers: Shaw-Han Liem, Jonathan Mak, Jim Guthrie, Deadmau5, Beck Reviewed on: Playstation 4 Sound Shapes is a cute 2D platformer adventure, with a focus on creating and sharing levels. The reason we love it so much is because it places a strong emphasis on the musical side
Interview with Composer, Stephen Baysted
Sam Hughes speaks to Award-winning British Film, TV and Video Game composer, Stephen Baysted. They discuss his career so far, some great advice, his work on Project Cars, The Impressionists and more! Stephen is well known for his versatility and for his emotionally charged and expressively powerful music. Over the past 12