We speak to Chad Mossholder about his career and gain valuable insight into the industry and advice on how to break in! Chad has been composer/sound designer for many amazing games including DC Universe, Everquest, Everquest II, Star Wars Galaxies and Matrix Online. Read our interview here: Interview with Chad Mossholder Enjoy! The Sound
Tag: sound design
Castles in the Sky
Interview with Rodney Gates
The Sound Architect speaks to Audio Director, Rodney Gates. Rodney is currently the Audio Director at Sony Online Entertainment and has worked on projects including; Robert Ludlum’s The Bourne Conspiracy, Transformers: War for Cybertron, DC Universe Online and Magic: The Gathering – Tactics. We discuss his career path and gain a great
Interview with Wwise
We speak to Wwise Jacques Deveau, Vice-President, Sales & Business Development about the new build Wwise 2013.1. Very insightful interview where we discuss the history of the software as well as why you should use it and the main features of the new build. Check it out here: Interview with Wwise Enjoy! The Sound
Interview with Fryda Wolff Part 2
Interview with Fryda Wolff Part 1
Part one of our extensive interview with Fryda Wolf is now online! We discuss with Fryda how she began her video-game career. Fryda has worked many jobs within the video-game industry and we gain a great insight into that journey can entail. Listen to it now here: Interview With Fryda Wolf Don't forget
Interview with 10 Second Ninja’s Sound Designer/Composer, Tim Rurkowski
We speak to BAFTA Award Winning Audio Director Adele Cutting!
We had the pleasure of speaking with BAFTA Award Winning Audio Director Adele Cutting. As an Ex- Senior Audio Director at EA some of Adele's most well-known projects include the Harry Potter games, where Adele lent her expertise right from the start. Adele is currently running her own audio company SoundCuts where they
Interview with Stephan Schutze!
We speak to professional Sound Designer and leading authority on FMOD software, Stephan Schutze. With over 13 years in the game audio industry, Stephan provides a great insight into becoming a sound designer for games. We discuss advice on applications, Stephan's career history as well as discussing his new course for FMOD