Interview with Professional Sound Designer, Chris Sweetman

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The Sound Architect speaks with the excellent Sound Designer, Chris Sweetman. Chris has extensive experience in the game audio world as an Audio Director and has lent his expertise to great games such as Black, Brink and Epic Games’ forthcoming Fortnite.  Chris started in sound post production at the Digital Sound House a facility that catered

GuitarMonics Kickstarter from Sound Designer, Rodney Gates

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The Sound Architect speaks to renowned Sound Designer, Rodney Gates, regarding his new virtual instrument from his company SoundCues.    Read it Here: GuitarMonics Kickstarter from Sound Designer, Rodney Gates   To hear GuitarMonics in action, visit the Kickstarter page here, which ends February 16th: http://www.kickstarter.com/projects/1034838346/guitarmonics-the-first-virtual-instrument-from-sou   First, here is a link to the main Kickstarter project video

Interview with Irrational Games’ Senior Sound Designer, Jeff Seamster

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  The Sound Architect speaks with incredible sound designer Jeff Seamster. Jeff is currently Senior Sound Designer at Irrational Games and has recently lent his talents to the highly successful Bioshock Infinite. Jeff has also used his skills on other acclaimed titles such as Mortal Kombat VS DC and Blitz: The League II.  Read it here now: Interview with

Interview with Alastair Lindsay, Music Production Manager – Creative Services Group WWSE at SCEE.

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  The Sound Architect recently spoke to Alastair Lindsay, Music Production Manager - Creative Services Group WWSE at SCEE. Alastair is mainly a composer, who has also worked in most areas of audio including dialogue recording and sound design. As Music Production Manager of Creative Services Group, Alastair works with composers in