Interview with LittleBigPlanet Composer & Spitfire Audio’s Co-Founder, Paul Thomson

Spitfire Audio Paul Thomson

Ahead of his appearance at Game Music Connect 2015 we catch up with composer and Spitfire Audio co-founder, Paul Thomson!  Paul started his musical training at an early age, playing the piano, clarinet and cathedral organ as a child and touring the world as a chorister, in Worcester Cathedral Choir. Upon

Interview with Monument Valley Sound Designer, Stafford Bawler

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Stafford is an award winning sound designer with nearly 18 years’ experience of creating and integrating audio content into video games. His work spans four console generations that can be found in over 70 published titles to date. These include everything from his first title ‘Chill’ a very early snowboarding

Interview with Sam Estes & Michael Hobe of Sonicsmiths

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  Sam Hughes speaks to Sam Estes and Michael Hobe, founders of Sonicsmiths about sampling for Hans Zimmer, founding Sonicsmiths and their new product The Foundry. Sam and Michael met while working at Hans Zimmer's company, Remote Control Productions (2008-2012) and both left together to join the team at Cinesamples. During their

Interview with Dying Light’s Audio Director, Pawel Blaszczak

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The Sound Architect™ catches up with Pawel Blaszczak, Audio Director of the highly anticipated Dying Light!  Pawel Blaszczak is a soundtrack composer for videogames and movies. His first compositions were created on Commodore 64. Since 1997 he’s been composing videogame soundtracks professionally. His work includes music for Dead Island, Call of Juarez

Interview with Sound Designer and Composer, James Stant

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The Sound Architect catches up with audio extraordinaire,  James Stant. James  is a British composer, sound designer and multi-instrumentalist. Originally from Leicestershire, he now resides in Cambridge and works as a Senior Audio Designer at Frontier Developments, a 260-person studio founded by Elite co-creator David Braben.   James' passion for audio led him to