(TSAP S05E05) Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and aided in the creation of SoundPaint - a revolutionary music composition engine. They discuss his sources of
Tag: Tomb Raider
Composer/Multi-Instrumentalist, Brian D’Oliveira
(TSAP S05E03) Brian D'Oliveria (Resident Evil Village, Shadow of the Tomb Raider) Brian D'Oliveira joins Sam in this episode to discuss creating The Witcher Nightmare of the Wolf score, the Resident Evil franchise, including the haunting track "Yearning for Dark Shadows" from Resident Evil Village, his journey into audio and music,
Interview with Composer/Musician, Dr. Richard Niles
Sam Hughes speaks with composer, Richard Niles about his career so far, the Tomb Raider Dark Angel Kickstarter and more. Dr. RICHARD NILES is a prolific composer, producer, songwriter, arranger, conductor and musical director whose career spans pop, R&B, rock and jazz. Records featuring his work have sold over 250
Tomb Raider: Dark Angel Symphony Interview with Peter Connelly
Sam Hughes speaks with composer Peter Connelly. Peter’s career within the video games industry started out in 1995 and he has since been employed at various levels of expertise including Music Composer, Sound Designer, Audio Lead and Audio Manager. His musical and sound engineering background spans 4 decades, composing soundtracks
Peter Connelly Reveals Tomb Raider: The Dark Angel Symphony
Composer announces fan-driven Kickstarter campaign to bring beloved videogame soundtrack to life Almost 20 years since he first worked on the series, Peter Connelly is giving Tomb Raider fans the chance to help fund Tomb Raider: The Dark Angel Symphony, a studio album of rearranged and remastered music from Tomb Raider: The
The Tomb Raider Suite – Live World Premiere
Article by Katie Tarrant Edited by Sam Hughes It’s interesting to study what it is about music that moves us; certain instruments, timbres, nostalgia, melodies, progressions and much more. For me and many others, it is a combination of all things, and the world premiere of the Tomb Raider Suite was the
Interview with Tomb Raider Composer, Nathan McCree
Sam Hughes speaks to composer and audio director, Nathan McCree. Nathan McCree is a composer and sound designer with twenty four years professional experience composing music and designing sound effects for computer games with over sixty published titles to his credit. A member of the British Academy of Songwriters, Composers
Interview with Rise of the Tomb Raider Audio Director, Jack Grillo
Interview with Professional Composer, Jason Graves
The Sound Architect speaks with incredible composer Jason Graves. Jason is an Academy Award-winning (BAFTA) composer who has brought his passion for music to franchises such as TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of